Gebruiksaanwijzing /service van het product C6506 van de fabrikant Fisher-Price
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Owner’s Manual Digit al P ets Digit al P ets Owner’s Manual C6506 ®.
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P o ck et Pixt er ® Clip Main Menu Button Con trol Pad Screen Action Button On/Off Switch 3 Extra LR44 Button Cell Batteries Action Button 3.
4 Getting St art ed • Please keep this manual for future ref erence, as it contains important information. • Adult assembly is required to r eplace batteries. • T ool needed for batter y replac ement: Small Phillips Screwdriver (not included). • Requires three, LR44 alkaline button cell batteries (included).
5 Main Menu Button Con trol Pad Action Button Action Button Contr ast Control • Y ou can increase or decrease the contrast on the screen. • Press and hold the main menu button and an action button at the same time for about five sec onds. When Pix the dog appears, you can release the buttons.
A w esome Activities T o choose an ac tivity , use the control pad to highlight an activity . Now , press either action button to select! Freestyle Drawing Erase Scene Starters Stampers 6 Hint: Y ou can find the hidden game in any of the activities. W atch for Pix the dog and press either action button.
7 Fr eest yl e Dr awing • Use the contr ol pad to highlight regular pencil, thick pencil or paint bucket. Press either action button. Regular Pencil Thick P encil Paint Buck et.
R egular Pencil 8 • P ress and hold either ac tion butt on while moving the cursor using the control pad . Hint: If you’ d like to start over , erase a part of your creation, or add to your creation using the stampers, press the main menu button.
Thick Pencil 9 • P ress and hold either ac tion butt on while moving the cursor using the control pad . Hint: If you’ d like to start over , erase a part of your creation, or add to your creation using the stampers, press the main menu button.
P aint Buck et 10 IMPORT ANT! Use this tool to "fill" shapes. • Use the contr ol pad to move the cursor inside the shape you would like to fill. • P ress either ac tion butt on to fill! Hint: If you’ d like to start over , erase a part of your creation, or add to your creation using the stampers, press the main menu button.
11 Er aser • Use the contr ol pad to highlight regular eraser , thick eraser or full screen erase. Press either action button. Regular Eraser Thick Eraser Full Scr een Erase.
R egular Er aser • P ress and hold either ac tion butt on while moving the cursor using the control pad . Look, you’ re erasing! Hint: After erasing, if you ’ d like add to your creation using the freestyle drawing or stampers, press the main menu button.
Thick Er aser • P ress and hold either ac tion butt on while moving the cursor using the control pad . Look, you’ re erasing! Hint: After erasing, if you ’ d like add to your creation using the freestyle drawing or stampers, press the main menu button.
14 F ull Scr een Er ase • W atch and listen as your drawing disappears! • Y ou’ re back to freestyle drawing . Hint: If you’ d like to go to a different activity, press the main menu button.
• Use the contr ol pad to scroll through different back- grounds. When y ou find one that you like, press either action button. Hint: If you’ d like to start over , erase a part of your creation, add to your creation using stampers or freestyle drawing, press the main menu button.
• Use the contr ol pad to scroll through different stampers. When you find one that y ou like, press either action button. St ampers 16.
• Use the contr ol pad to position your stamper on the screen. Now , press either action button to place it. Y ou can repeat this procedure to select and place more stampers if you ’ d like! Hint: If you’ d like to start over , erase a part of your creation or add to your creation using freestyle drawing, press the main menu button.
P et Derby Object of the Game: Move as many pets across the screen as you c an in 1 minute! 18 • Look at the pet on the scr een. Use the control pad to move the pet t o the lef t, right, forward or backward.
19 • W atch for moving obstacles – don ’t get squashed!.
20 • When your pet saf ely reaches the other side – you’v e scored a point. T r y to mov e another pet across..
21 • When time has run out, look to see how many pets you ’ve moved! • It’ s time for a new game! • If you don ’t want to play again, press the main menu button.
Batt ery R epl acement 22 Battery Compartment SHOWN ACTU AL SIZE 1.5V x 3 LR44 or equivalent.
23 • Locat e the batter y compartment on the back of the toy . • Loosen the scr ew in the batter y compartment door with a Phillips screwdriver . • Lift to remov e the batter y compartment door . • Remov e and throw away the worn button cell batt eries.
Batt ery Saf et y Inf ormation Batteries may leak fluids that can cause a chemical burn injury or ruin your toy . T o avoid battery leak age: • Do not mix old and new batteries or batteries of diff erent types: alkaline, standard (carbon-zinc) or rechargeable (nickel-cadmium).
Car e • Keep water , sand and dir t off of this to y. • Keep this toy a way from direct sunlight and excessive heat. • Wipe this toy with a clean cloth dampened with a mild soap and water solution. Do not immerse this toy . • This toy has no consumer serviceable parts.
Consumer Inf ormation Questions? We ’ d like to hear from you! Call F isher-Price® Consumer Relations, toll-free at 1-800-432-(KIDS) 5437 , 8 AM- 6 PM EST Monday through Frida y. Hearing-impaired consumers using TT Y/TDD equip- ment, please call 1-800-382-7470.
27 F CC St atement (United Stat es Onl y) This equipment has been tested and found to c omply with the limits for a Class B digital device, pursuant to part 15 of the FCC rules. These limits are designed to provide reasonable protection against harmful interference in a residential installation.
One (1) Y ear Limit ed W arr ant y Fisher-P rice, Inc., 636 Girard A venue, East Aurora, New Y ork 14052 warrants Pocket Pixter® is free from all defects in material and workmanship when used under normal conditions for a period of one (1) year from the date of pur chase.
Een belangrijk punt na aankoop van elk apparaat Fisher-Price C6506 (of zelfs voordat je het koopt) is om de handleiding te lezen. Dit moeten wij doen vanwege een paar simpele redenen:
Als u nog geen Fisher-Price C6506 heb gekocht dan nu is een goed moment om kennis te maken met de basisgegevens van het product. Eerst kijk dan naar de eerste pagina\'s van de handleiding, die je hierboven vindt. Je moet daar de belangrijkste technische gegevens Fisher-Price C6506 vinden. Op dit manier kan je controleren of het apparaat aan jouw behoeften voldoet. Op de volgende pagina's van de handleiding Fisher-Price C6506 leer je over alle kenmerken van het product en krijg je informatie over de werking. De informatie die je over Fisher-Price C6506 krijgt, zal je zeker helpen om een besluit over de aankoop te nemen.
In een situatie waarin je al een beziter van Fisher-Price C6506 bent, maar toch heb je de instructies niet gelezen, moet je het doen voor de hierboven beschreven redenen. Je zult dan weten of je goed de alle beschikbare functies heb gebruikt, en of je fouten heb gemaakt die het leven van de Fisher-Price C6506 kunnen verkorten.
Maar de belangrijkste taak van de handleiding is om de gebruiker bij het oplossen van problemen te helpen met Fisher-Price C6506 . Bijna altijd, zal je daar het vinden Troubleshooting met de meest voorkomende storingen en defecten #MANUAl# samen met de instructies over hun opplosinge. Zelfs als je zelf niet kan om het probleem op te lossen, zal de instructie je de weg wijzen naar verdere andere procedure, bijv. door contact met de klantenservice of het dichtstbijzijnde servicecentrum.