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USB Gamepad Emulator UC410 User Manual www.aten.com.
UC410 User Manual ii FCC Information Federal Communication Commission Inte rference Statement: This equipment has been tested and fo und to comply with the limit s for a Class B digital service, pursuan t to Part 1 5 of the FCC rules.
UC410 User Manual iii User Information Online Registration Be sure to register your product at our online support center: T elephone Support For telephone support, call this number: User Notice All information, docum entation, and specifications contained in this manual are subject to change without prior no tification by the manufacturer.
UC410 User Manual iv Package Content s Package The UC410 package consists of: 1 UC410 USB G amepad Emulat or 1 1.8 m mini USB to USB cable 1 1 m mini USB to USB cable 1 User Instruction s* Check to make sure that all the comp onents are present and that nothing got damaged in shipping .
UC410 User Manual v Content s FCC Information . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . ii RoHS. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . ii SJ/T 11364-2006.
UC410 User Manual vi Testing the Deadzone . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 21 Decrease Deadzone: . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 21 Increase Deadzone: . . . . . . . . . . . . . .
UC410 User Manual vii About this Manual This User Manual is provided to help you get the most from your sy stem. It covers all aspects of installation, config uration and operation. An overview of the information found in the manual is provided below .
UC410 User Manual viii Conventions This manual uses the following conven tions: Product Information For information abo ut all ATEN produ cts and how they can help you connect without limits, vi sit ATEN on the Web or contact an ATEN Authorized Reseller.
1 Chapter 1 Introduction Overview The Phantom-S is a USB Gam epad Emulator that allows you to use a keyboard and mouse with a PS/Xbox game console. The Phantom-S can be connected to your PS/Xbox and used straight out of the bo x.
UC410 User Manual 2 Features Gamepad Emulation transforms keyboard and mouse signals into game controller signals for keyboard and mouse use on a PS and Xbox game consoles Easy gamepad to keyb.
Chapter 1. Introduction 3 Requirement s Game Console / Controll er 1 PS3, PS4, Xbox 360 or Xbox One Console 1 W ired Game Cont roller Keyboard and Mouse 1 USB Keyboard 1 USB Mouse Audi.
UC410 User Manual 4 Component s Front V iew No. Component Descri ption 1 Gamepad Port Plug the PS/Xbox game controller into this port. 2 Keyboard Port Plug a USB keyboard into this port. 3 Mouse Port Plug a USB mouse into this port. 4 T ur bo/KB Mode LED Lights Orange when T urbo Mode is on.
Chapter 1. Introduction 5 Rear View No. Component Description 1 Reset This switch resets the device. Press and release to reset the UC410. 2 Game Port The Game Port is used to connect the UC410 to a PS or Xbox game console. This port also provides power to the unit when connected to a game console.
6 Chapter 2 Setup Getting St arted To begin using the Phantom-S with yo ur PS/Xbox, requires tw o steps: 1. Connecting Hardware 2. Configuring Mouse Settings Connecting Hardware To connect the UC410 to a game consol e use the steps below. To connect the UC410 to a computer use steps 7-9 on the ne xt page.
Chapter 2. Setup 7 Computer To connect the UC410 to a computer to use with the Phantom-S software use the steps below. Use the diagram on page 8 to do the following: 7. Use the Mini USB to USB cable includ ed with this pack age to connect the PC Port* to a computer .
UC410 User Manual 8 2 1 3 4 7 8 USB or 5V Po wer Supply 5 &.
Chapter 2. Setup 9 Computer / Laptop + Console Setup You can connect the UC410 to a PC and game console to switch keyboard use between a game and computer. A comput er also allows you to configure settings using the Phantom-S software and quickly swit ch back to gameplay.
UC410 User Manual 10 Quick St art Mouse Configuration Before you begin there are four importa nt setti ngs that need to be set to improve mouse movements within gam es. 1. Maximize all in-game sensitivi ty settings of the game that yo u are playing. See Mouse Settings , page 11.
Chapter 2. Setup 11 Mouse Settings If you are using a mouse with software such as Setpo int ( Logitech) , you will need to adjust the DPI (Dots-per-inch) and Report Rate settings for better gameplay. This can only be done with the so ftware utility that came with th e mouse.
12 Chapter 3 Basic Operation Overview This chapter explains how to use a keyboard and mo use for gameplay and how to configure basic modes from the keyboard and controller. Fo r information on mapping, profiles and advanc ed sett ings, see Ch apter 4.
Chapter 3. Basic Operation 13 Keyboard Map The controller buttons and directional pads are mapped to the keyboard, as shown here : LB RB LC RC G Q E Esc Enter R Spacebar C D-Pad Xbox L2 L3 R3 R2 Q F R.
UC410 User Manual 14 Function Keys The function keys on the keyboard enable modes , switch prof iles and map keys without the Phantom- S software. The table below explains each function key and provides a page with informati on on how it’s used.
Chapter 3. Basic Operation 15 Select + St art (PS Controller) or Back + St art (Xbox Controller) Mouse Sensitivity This allows you to adjust the Aim/Look and ADS sensitivity of the mouse during game play .
UC410 User Manual 16 Direct Configuration You can map keyboard controls, enabl e game modes and adjust mouse sensitivity settings from th e keyboard and game controller. This allows you to change settings wi thout the Phantom-S software. Each cont rol is explained in detail starting on the next page.
Chapter 3. Basic Operation 17 Direct Mapping Mode Direct Mapping allows you to change the controller bu tton to keyboard mappings - using the controller and keyboard. Fo r example, you can map controller button A to the spacebar on the keyboard. To use Direct Mapping Mode from th e controller connected to the UC410: 1.
UC410 User Manual 18 Mouse Sensitivity Mode Mouse Sensitivity Mode allows you to change the Aim/Look and ADS sensitivity for mouse movem ents - using the game controller. For in formation about mouse sensiti vity see Sensitivity , page 44. To enter Mouse Sensitivity mode: To use Mouse Sensitivity Mode from the controller connect ed to the UC410: 1.
Chapter 3. Basic Operation 19 Deadzone Delay The Deadzone is a small area around the Right Stick control that doesn't respond to movement. Movement on ly occurs when the Right Stick moves outside the dead zone. Each game sets its own d eadzone size.
UC410 User Manual 20 To set the Up/Down Deadzone: 1. From the game controller co nnected to the UC410, press Select + St a r t (PS), or Back + S tart (Xbox) at the same time. 2. Press the Squar e (PS) or Y (Xbox) button for up/dow n adjustment. 3. Repeatedly press O (PS) or B (X box) until you see a slow up moveme nt on screen = no dead zone.
Chapter 3. Basic Operation 21 T esting the Deadzone Test the mouse wi thin the first-person sho oter game. Movements will be smooth, stable and accurate. You'll also notic e that shoot ing becomes more steady and reliable than with the game controller.
UC410 User Manual 22 Profile Selection Profile Selection Hotkeys are assigned to profiles when they are created (see Adding Profiles , page 32). You can switch to a prof ile in th e Current group during game play using the Profile Selection Hotkey assigned to it.
Chapter 3. Basic Operation 23 Macro Mode With Macro Mode on macros will execute when the key is pressed (see Macro Mode , page 23). By default Macro mode is off.
24 Chapter 4 Phantom-S Sof tware Overview The Phantom-S software allows you to config ure the keyboard and mouse settings for game console use. This chapter explains how to use the software in four se.
4. Phantom-S Software 25 Connecting the Phantom-S Sof tware To connect the Phantom-S software to the UC410: 1. Connect the UC410 to a computer . 2. Open the Phantom-S software . The connection page opens: If the Ready image doesn’t appear see Connecting Hardwa re , page 6.
UC410 User Manual 26 Phantom-S Interface This is the main page of the Phantom-S software. The table belo w provides a brief description of each section and the page to find more information. # Name Description Page 1 Groups This bar lists and allows you to add Groups .
4. Phantom-S Software 27 3 Menu Click the File , Edit or Help menu to display the options: File Save : Saves the pro file that is being configured. Save as : Use the drop-down menus to select a Group and Profile to save the current profile. Import : Use Profile to import a previously saved profile file (*.
UC410 User Manual 28 4 Upload Click this button to upload the select ed Group (of profiles) to Current for use. This uploads the group of profiles you want to use to the UC410. When you Upload a group it over-writes all profiles in Current . Profiles in Current can be selected for use on the key- board and mouse during game play .
4. Phantom-S Software 29 Sof tware Overview This section provides an overv iew of how to use the Phantom-S software. The sections that follow provide details on each step. Connect the UC410 to a computer and do the following: 1. Add a Group . 2. Add Profiles to the group.
UC410 User Manual 30 Group s The Group bar is for selecting and ad ding groups. You can create up to 32 groups. You can add up to 8 profiles with keyboard/ mouse settings to a group. Upload a group to Current and the pr ofiles can be selected for use.
4. Phantom-S Software 31 Profiles The Profile Selecti on Bar is for adding and con figuring profiles in a group. A Profile is a keyboard/mouse co nfiguration that is created and saved in a Group . Each profile has custom settings for a keyboard and m ouse.
UC410 User Manual 32 Adding Profiles To create a new profile for your keyboard/mouse set tings: 1. Select a Gr oup and click an empt y profile slot: 2. Select the gamepad you are u sing. 3. The Pr ofile Editor appears to configure the keyb oard and mouse settings.
4. Phantom-S Software 33 Upload A Group (of profiles) needs to be uploaded to Current . Only the profiles in Current can be selected for use. You can view and edit profiles in Current but the changes are not saved back to the Group. When a group is uploaded to Current it over-writes all profiles.
UC410 User Manual 34 5. Use the Radio Button to set the default start-up profile (turns red). This is the default profile that will be se lected for use when the UC410 is connected to the game console.
4. Phantom-S Software 35 Customizing Controls This section explains how to use the Profile Editor to configure the keyboard/ mouse settings. When you select a prof ile from the Profile Selection Bar t.
UC410 User Manual 36 Button Mapping The Button Mapping screen is for mapping the controller buttons to the keyboard and m ouse, setting Turbo and Turn Assist. When you select a profile from the Profile Selection Bar, the Button Mapping image appears: Click a set of buttons to open the editor win dows to set the mappings.
4. Phantom-S Software 37 Mapping Each controller button can be mapped to a keyboard, mouse or joyst ick. When you click a button set the editor win dows open: To map a controll er button: 1.
UC410 User Manual 38 Tu r b o Turbo allows rapid fire of a controller button. You can enable or disable turbo on any controller button and set the level (1~3) of intensity. Turbo Mode must be on for turbo buttons to work (see Turbo Mode , page 22). To set turbo on a button: 1.
4. Phantom-S Software 39 T urn Assist Turn Assist helps you continue long mouse movements without having to move the mouse. Turn Assist works by hol ding down the Turn Assist Button while moving the mous e. The turn continues autom atically until you l et go of the turn assist button.
UC410 User Manual 40 Macro Setting Macros set multiple controller button s into a single key or mouse click. For example you can set: “ UP, UP, DOWN, LEFT, RIGHT, X, O ” to execute by pressing the [Y] key on the keyboard. Wi thin macros you can set combos where multiple buttons are pushed at the same time: “ X+O” or “ R3+L3+R2 ”.
4. Phantom-S Software 41 To create a macro: 1. Go to the Macro Setting page and click a macro box: 2. The Macro Key and Command page opens: 3. Use the Macro Key drop-down menu to select a device and button th at will be used to execute the macro: Keyboard : Click the box and press a key on the keyboard.
UC410 User Manual 42 4. Click the Command window: 5. A controller image appears to the right. 6. Click a controller button to add it to the Command window in the order you want the buttons to execute: 7. T o create a combo button (A+B+C) cl ick between the controller buttons.
4. Phantom-S Software 43 8. Move the mouse over a command and click X to remove the button or Clear to remove all buttons. 9. Click Save. The macro appears in the Macr o Set tings list: 10. Enable Macro Mode by pressing [F11] from the key board connected to the UC410 (see Macro Mode , page 23).
UC410 User Manual 44 Sensitivity The Sensitivity section is for configuring the sensitivity of mouse movements. You can set the mouse sensitivity for Aim Loo k Mode : the normal view the character has walking ar ound in the game, or ADS (Aim-Down-Sight) Mode : the view the character has when zo oming-in to look thro ugh a scope.
4. Phantom-S Software 45 Aim Look Mode These settings configure how the mou se movements respond during when the character has a normal view in the game (not zoomed in).
UC410 User Manual 46 B. Curve Sett ing The Curve Setting is for adjusting the relat ionship of Mouse Velocity (physical mouse speed) to Aim Velocity (on-screen speed). Click Edit to open. Settings Curve settings are used to fine tune how physical mo use movements respond on-screen (in the game).
4. Phantom-S Software 47 Function Description Curve T ype Click a curve type to use a predefined curve for mouse movements. Y ou can change the shape of a curve type at the points provided. Select a curve type to use as a template and then click Custom to adjust the curve to suit your needs.
UC410 User Manual 48 Curve The Curve is the relationship of Mouse Velocity (physical mouse speed) to Aim Velocity (on-screen speed). When the physical mouse and on-screen speed are the same, the curve looks like this: Mouse Velocity increases from left to right.
4. Phantom-S Software 49 Adjusting the Curve Adjusting the curve allows you to fine tune turn acceleration, deceleration, high and low speeds with limits, and boo st velocity.
UC410 User Manual 50 (A) Normal Aim Speed / (B) In creasing Thrust for Turning (A) Normal Aim Speed / (B) Low Turn Speed.
4. Phantom-S Software 51 (A) Decrease Aim Speed / (B) Normal Turn Speed.
UC410 User Manual 52 C. Deadzon e Setting The Deadzone Setting lets you adjust the size of th e controller’s deadzone. Click Edit to open the deadzone settings. The Deadzone is a small area around the Right Stick control that doesn't respond to movement.
4. Phantom-S Software 53 Setting the Deadzone The deadzone must be set wh ile playing a first-person shoo ter (FPS) game. The deadzone is minimized when– after the last adjustment on the graph, the player in the game starts to move slow ly in the direction of the adjustmen t – up, right or diagonally up.
UC410 User Manual 54 4. Click the arrow to increase the value ( up or right) while watching the game until the player in the game start s to move slo wly in the directio n of the adjustment – the deadzone is set.
4. Phantom-S Software 55 ADS Mode (Aim-Down-Sight) Use these settings to set how the mouse movements respond wh en the character has zoomed in, such as through a scope. Except fo r the options listed belo w use the Aim Look Mode settings starting on page 45 to configure the ADS Mode settings.
UC410 User Manual 56 This Page Intentionally Left Blank.
57 Chapter 5 Firmware Upgrade The Firmware Upgrade Utility As new firmware versions become ava ilable firmware upgrade packages are posted on the ATEN web site. The Windows-based Firmware Upgrade U tility (FWUpgrade.exe) provides a smooth automated process for upgrading the UC410’s firmware.
UC410 User Manual 58 6. This will start the Firmware Upgrade Utility , as described in the nex t section. Performing the Upgrade St arti ng the Upgrad e: 1. The Firmware Utilit y inspects your in stallation. All the devices capable of being upgraded by th e p ackage are listed in the Device List panel.
Chapter 5. Firmware Upgrade 59 If you enabled Check Firmwar e V ersion , the Utility com pares the device's firmware level with th at of th e upgrade files.
UC410 User Manual 60 Upgrade Failed: If the upgrade failed to complete successfully the Upgrade Failed screen appears: Click Cancel to close the Firmware Upgrade Utility.
Chapter 5. Firmware Upgrade 61 Firmware Upgrade Recovery There are three co nditions that call for firmware up grade recovery: When the unit’ s firmware becomes corrupt ed and you are unable to operate it. When a firmware upgrade procedure is interrupted or the UC410 is unplugged.
62 Appendix Safety Instructions General This product is for indoor use only . Read all of these instructions. Save them for future reference. Follow all warnings and instructions marked on the dev ice. Do not place the device on any unstable su rf ace (cart, stand, table, etc.
Appendix 63 Never push objects of any kind into or through cabin et slots. They may touch dangerous voltage po ints or short out parts resulting in a risk of fire or electrical shock. Do not attempt to service the device yourself. Refer all servicing to qualified service personnel.
UC410 User Manual 64 T echnical Support International For online technical support – including troubleshooting, docum entation, and software updates: http://eservice.
Appendix 65 Specifications Function UC410 Connectors Front Keyboard 1 x USB Typ e A Female (White) Mouse 1 x USB T ype A Female (White) Gamepad 1 x USB T ype A Female (White) Rear Game 1 x Mini USB T .
UC410 User Manual 66 Limited W arranty IN NO EVENT SHALL THE DIRECT VENDOR'S LIABILI TY EXCEED THE PRICE PAID FOR THE PRODUCT FROM DIRE CT, INDIRECT, SPECIAL , INCIDENTAL, OR CONSEQUENTIAL DAMAGES RESUL TING FROM THE USE OF THE PRODUCT, DISK, OR ITS DOCUMENTATION.
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