Gebruiksaanwijzing /service van het product SMARTCYCLE RACER T3857 van de fabrikant Fisher-Price
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T3857 www .fi sher -price.com Please keep this owner's manual for future reference, as it contains important information. Requires four “D” (LR20) alkaline batteries (not included) for operation. Age: 3-6 years This product is intended for indoor use only .
2 Get up. Get smar t. Get going! It’ s a stationary bike, a learning center , and an ar cade game system – all rolled into one! Smart Cycle ® plugs right into your TV , ready to take kids on learning adventures like no other . As they pedal, favorite character friends guide them through learning discoveries, games, and even exciting races.
3 Learning Adventure Game Cartridge with Key Ring Note: Tighten and loosen all screws with a Phillips screwdriver . Do not over -tighten screws. Shown Actual Size Pa r t s Back Base (Large) Handlebar Front Base (Small) Adult assembly is required. T ool needed for assembly: Phillips screwdriver (not included).
4 Fit the pedal assembly into the groove in • the underside of the frame, as shown. Hint: The pedal assembly is designed to only fi t one way . If it does not seem to fi t, turn it around and try again. Insert four screws into the pedal assembly .
5 As sembl y 4 Frame Cover (with Bolt) Insert the frame cover with bolt into the • hole on the side of the frame assembly . Fully tighten the bolt. • 5 Handlebar Fit the handlebar onto the frame, • as shown. Hint: The handlebar will only fi t one way onto the console.
6 For your child's comfort, the seat can • be adjusted to any of three seat heights (upper slots for shorter children and lower slots for taller children). T o remove the seat, press the tabs • underneath and lift. Replace the seat at the desired height and • push down on the seat to be sure it is secure in the slots in the seat post.
7 Battery Safety Information In exceptional cir cumstances, batteries may leak fl uids that can cause a chemical burn injury or ruin your toy . T o avoid battery leakage: • Do not mix old and new batteries or batteries of different types: alkaline, standard (carbon-zinc) or rechargeable (nickel-cadmium).
8 Insert the game cartridge into the socket • on top of the cycle console. Push to be sure it is fully inserted. Hint: Y ou can easily attach other cartridges (sold separately and not included) to the key ring. T urn your TV or VCR/DVD player • power ON .
9 Power Switch Slide the switch to ON or OFF O . Handlebar Use for steering on the road or in games. Horn Button Press to make a selection or hear the horn. Snap Shot Button Press to make a selection or take "pictures" (see page 11). Joystick Use to make selections on the menus or in activities.
10 • Y ou can travel down the road and head onto an off-ramp to access activities or simply press the map button to visit any of the activities around the course. NOTICE ABOUT EPILEPSY AND SEIZURES PLEASE READ THIS NOTICE BEFORE YOU OR YOUR CHILD USE ANY VIDEO GAME.
11 • Use the joystick to choose the type of vehicle you’d like to “drive.” • Press either handlebar button to make your selection. • Repeat this process to choose the color of your vehicle, horn sound and a hood ornament style. Customize y our vehicle Find the objects! • Pedal the cycle to move down the road.
12 Alphabet Barn Find the Letters! • Listen carefully to the letter you need to fi nd. "Find the upper case G". • Move the joystick to scroll through choices.
13 Catch the letters to spell words! • Look at the lower left corner of the screen for the word you need to spell. Watch the letter bugs fl y across the screen. • Use the joystick to move the frog left and right. Then, press either handlebar button to catch the letter bug.
14 2 Player • Each player takes a turn. Pedal down the road as fast as you can to the fi nish line. Look at your time. • Now , it's time for Player 2 to beat your time. • The player with the fastest time wins . • When you’re fi nished with this activity , press the exit button to return to the road.
15 Climb Math Mountain! • Pedal to climb the mountain. Ma th Mount ain Number F ields Use the tractor to run over numbers in the fi eld before they disappear! • Use the joystick to move the tractor around the fi eld. Run over the numbers before they disappear .
16 Bonus A ctivity Complete all the activities and unlock the bonus activity! • Play a matching game with the ants. Use the joystick to choose a cir cle. Then, press a handlebar button to fl ip it over . • Flip another cir cle to fi nd the match.
17 Problem Cause Sol ution No image on the TV TV or VCR is not set to proper input Press the channel down button on the VCR or TV and check for an INPUT channel below channel 2. Use the menu system on your TV or VCR to fi nd INPUT or SOURCE. Change to INPUT or SOURCE.
18 Care • We recommend storing the game cartridge in the socket on the console when not in use. This can help prevent dust from collecting in the socket (and causing a malfunction). • Wipe with a clean cloth dampened with a mild soap and water solution.
19 Fisher -Price, Inc., a subsidiary of Mattel, Inc., East Aurora, NY 14052 U.S.A. ©2010 Mattel, Inc. All Rights Reserved. ® and ™ designate U.S. trademarks of Mattel, Inc., unless other wise indicated. Consumer Informa tion ICES-003 This Class B digital apparatus complies with Canadian ICES-003.
Str etch your mind with other softwar e titles for your Smart Cycle ® ! Each sold separately and subject to availability . PRINTED IN CHINA T3857a-0921 © 2010 Viacom International Inc.
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