Gebruiksaanwijzing /service van het product MWD-640 van de fabrikant Franklin
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EXPANDABLE ELECTRONIC BOOK B O O K M A N USER’S GUIDE MWD-640 Dictionary & Thesaurus.
READ THIS LICENSE AGREEMENT BEFORE USING ANY BOOKMAN PRODUCT . YOUR USE OF THE BOOKMAN PRODUCT DEEMS THA T YOU ACCEPT THE TERMS OF THIS LICENSE. IF YOU DO NOT AGREE WITH THESE TERMS, YOU MA Y RETURN THIS P ACKAGE WITH PURCHASE RECEIPT TO THE DEALER FROM WHICH YOU PURCHASED THE BOOKMAN PRODUCT AND YOUR PURCHASE PRICE WILL BE REFUNDED.
1 Contents Welcome to the world of BOOKMAN! BOOKMAN is a powerful, portable electronic reference with a built-in book and a slot in the back for more books.
2 Function Keys CLEAR Clears to Enter your word . MENU Shows the main menus. THES (red) Shows a thesaurus entry. CONF (green) Shows Confusables ™ . GAMES (yellow) Shows the games list. LIST (blue) Shows the User list menu. CARD Exits the book you are reading.
3 BOOKMAN model 640 uses four AAA batteries. Here is how to install or re- place them. Warning: When the batteries lose power or are removed from your BOOKMAN, information that you have entered in its built-in book as well as in any installed book card will be erased.
4 Selecting Books Using the Color Keys The red, green, yellow , and blue keys on the top row of your BOOKMAN change their functions according to which book you have selected. If you have selected the built-in book, the color keys function as labeled on the BOOKMAN keyboard.
5 Changing Settings Y ou can adjust the font size, shutoff time, and screen contrast. Font size changes the number of lines of text that appear on screen. The shutoff time is how long BOOKMAN stays on if you forget to turn it off. 1. Press CLEAR. 2. Press MENU.
6 Finding Definitions It’ s easy to look up a word in the dic- tionary . Simply type it at the Entry screen and press ENTER. T ry this ex- ample. 1. Press CLEAR. 2. T ype a word (e.g., knowl- edge ). 3. Press ENTER. This is a dictionary entry . 4. Press or SP ACE to move down.
7 Finding Synonyms When you see THES flash once in the upper right of the screen, that word has a thesaurus entry . 1. Press CLEAR. 2. T ype a word (e.g., splendid ). 3. Press THES. Or hold ✩ and press T . This is the first thesaurus entry . 4. Press to view synonyms.
8 Finding a Letter If you are uncertain about a letter in a word, type a question mark in place of each unknown letter . 1. T ype a word with ?’ s. 2.
9 If you misspell a word, don’t worry . It will be corrected automatically . 1. T ype a misspelled word. T o erase a letter , press BACK. 2. Press ENTER. 3. Press to highlight a correction. 4. Press ENTER to view its dictionary entry . T o go back to the corr ection list, press BACK.
10 Another way to look up words is by highlighting them in dictionary defini- tions, thesaurus entries, or word lists. Then you can find their definitions, the- saurus entries, Confusables, or add them to your User list. 1. At any text, press ENTER to start the highlight.
11 Y ou can create a User list of up to 40 words. Y ou can even add words to your User list that are not in this dictionary . Here’ s how to add and to view a word. 1. Press LIST to view the User list menu. If you haven’ t added words to your User list, View list: **Empty** appears.
12 Sending Wor ds This BOOKMAN dictionary can send words to and receive words from cer - tain other BOOKMAN books. T o send a word, you must first install a book card in your BOOKMAN, and that book card must be able to send or receive words. T o learn if a book card can send or receive words, read its User’ s Guide.
13 Changing Game Settings Y ou can change the game settings at any time. Each setting applies to all the games. Word List lets you pick which words you’ll play the games with. If you se- lect Type Them in , you’ll need to type in words after you select a game.
14 Hangman Hangman challenges you to guess a mystery word, indicated by ?’ s, one letter at a time. The number of guesses you can make appears to right of the #’ s. For a hint hold CAP and press ? ✱ Or press ? ✱ to end the round. Note: If you ask for a hint, you will lose the round.
15 FRANKLIN warrants to you that the BOOKMAN PRODUCT will be free from defects in materials and workmanship for one year from purchase. In the case of such a defect in your BOOKMAN PRODUCT , FRANKLIN .
16 Copyrights and Patents Model MWD-640 • batteries: 4-AAA, 1.5 volt • size: 14 x 2.5 x 10.3 cm • weight: 6 oz. (without batteries) © 1987-1996 Franklin Electronic Publishers, Inc., Burlington, NJ 08016-4907 USA. All rights reserved. © 1989 Merriam-Webster , Inc.
Index FDB-28000-00 Printed in U.S. P/N 7201384 Rev . F ? key 8, 14 ✽ key 8, 14 Anagrams game 14 Arrow keys 5 Asterisk key 8, 14 BACK key 7 Backing up 7 Changing Bookman's settings 5 CONF messag.
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Maar de belangrijkste taak van de handleiding is om de gebruiker bij het oplossen van problemen te helpen met Franklin MWD-640 . Bijna altijd, zal je daar het vinden Troubleshooting met de meest voorkomende storingen en defecten #MANUAl# samen met de instructies over hun opplosinge. Zelfs als je zelf niet kan om het probleem op te lossen, zal de instructie je de weg wijzen naar verdere andere procedure, bijv. door contact met de klantenservice of het dichtstbijzijnde servicecentrum.