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PRINTED IN JAP AN Nintendo of America Inc. P .O. Box 957, Redmond, W A 98073-0957 U.S.A. www .nintendo.com ® IN S TR U CTI O N BOO KLET AGB-BZ 6 E-USA.
PLEASE CAREFULL Y READ THE SEP ARA TE HEAL TH AND SAFETY PRECAUTIONS BOOKLET INCLUDED WITH THIS PRODUCT BEFORE USING YOUR NINTENDO ® HARDWARE SYSTEM, GAME P AK OR ACCESSORY . THIS BOOKLET CONT AINS IMPORT ANT HEAL TH AND SAFETY INFORMA TION. IMPORT ANT SAFETY INFORMA TION: READ THE FOLLOWING WARNINGS BEFORE YOU OR YOUR CHILD PLA Y VIDEO GAMES.
© 1994, 2006, 2007 SQUARE ENIX CO., L TD. All Rights Reserved. Illustration © 1994, 2006 YOSHIT AKA AMANO. FINAL F ANT ASY , SQUARE ENIX and the SQUARE ENIX logo are trademarks or registered trademarks of SQUARE ENIX CO., L TD. TM, ® and Game Boy Advance are trademarks of Nintendo.
CHARA CTERS CHARA CTERS CHARA CTERS TERRA BRANFORD A mysterious girl, born with the power of magic and enslav ed by the Gestahlian Empire. The secrets of her past and the reason for her unusual abilities remain unknown.
SABIN RENE FIGARO Edgar ' s twin brother . Sabin left Figaro Castle at a young age to pur sue a life of freedom, choosing to undergo training as a monk. Headstrong but humble, Sabin is Edgar ' s polar opposite. SPECIAL ABILITY - BLITZ Entering the proper command sequences allows Sabin to perform powerful martial arts mov es.
SETZER GABBIANI The owner of the flying casino known as the Blackjack. A gambler through and through, Set zer lives for thrills and pays little a ttention to anything that is not of personal inter est . SPECIAL ABILITY - SLO T Set zer can play a slot machine in ba ttle, triggering various effects depending on the results.
B AS I C CO NTR O LS B AS I C CO NTR O LS B AS I C CO NTR O LS These are the basic controls for the game. For more specific information, see the other sections of this booklet or follow the on-screen cues. Move character Move cursor The character or cursor will move in the direction the +Control P ad is pressed.
Insert the FINAL FANT ASY VI Advance Game P ak into your Game Boy Advance system and turn the power on. G E TTIN G S T AR TED G E TT I N G S T AR TE D G E TTIN G S T AR TED 13 12 Once the title screen appears, press any button to open the title menu.
G AME IN TERF A CE G AM E I N T ER F A C E G AME IN TERF A CE G E TTIN G AR O UND G E TT I N G A R O U N D G ETTI N G AR O UND 15 14 In the game world' s various locations, you will need to talk to other characters, purchase items, and reach certain destinations.
Modes of Tr ansportation 19 18 17 16 During the course of your adventure, you will control a party composed of up to four members. Parties Changing Party Members As you proceed through the game, you will eventually be able to choose which characters to include in your party .
At chocobo stables, you can rent chocobos to ride on the overworld map (see p. 1 7). Chocobos are especially useful when traveling over great distances. Chocobo Stable Staying at an inn allows party members to recover HP and MP , and also removes all status effects (see p.
MAIN ME NU M A I N M E N U MAIN ME NU 21 20 Basic information is displayed for each char acter, such as the character ' s level and HP and MP totals. Char acter Information Pressing START from the overworld map, or any town or dungeon, will open the main menu.
ME NU CO MMAND S M E NU C O M M A N D S ME NU CO MMAND S 23 22 This section provides a detailed explanation of each command displayed in the main menu . This menu allows you to view and use the items in your inventory . Y ou can use the L and R Buttons to quickly scroll through the list.
19 18 25 24 Casting Spells on the Entire Party Some magic spells can be cast on the entire party . Press either the L or R Button or +Control P ad Left or Right to select all party members, then press the A Button to cast the spe ll. This menu allows you to view information about the abilities a character has learned.
19 18 27 26 Attributes Each character has the following attributes, which may be higher or lower than those of others depending on the character ' s equipment .
19 18 29 28 Select a character and press the A Button twice to move the character from the front row to the back row , or vice versa (see p. 34). Y ou can also press the A Button once to select a character , then select a different char acter to make them exchange places.
B A TTLE B A T T L E B A TTLE 31 30 Once you defeat all of the enemies, the battle is over. Y ou will receive money (gil), experience points, magic acquisition points, and sometimes items. End of Battle Game Ov er If all of your party members are KO' d, petrified, or turned into zombies (see p.
B A TTLE CO MMAND S B A T T L E C O M MA ND S B A TTLE CO MMAND S 33 32 This command allows a character to use MP to cast spells that he or she knows. Select a spell from the list, and then choose the tar get. Magic Selecting Multiple T argets Some spells can be cast on your entire party or the entire enemy party .
35 34 Fr ont R ow vs. Back R ow Characters in the back row receive less damage from physical attacks, but also deal less damage with their own. Defend Pressing +Control P ad Right at the battle menu will display the “Defend" command. This command causes a character to take up a def ensive stance, reducing damage from physical attacks.
S PECIAL AB ILITIES S P E CI AL AB I L I T IE S S PECIAL AB ILI TIES 37 36 When Gau uses his “Rage" ability , he will fight as if he were the selected type of monster. He can add new types of monsters to his repertoire via his “Leap" command, which appears only when he is on the Veldt.
Poison Character is poisoned and gradually loses HP in battle or when walking. Zombie Character is turned undead and sometimes attacks allies. Float Character floats in midair and cannot be hit by attacks from the ground.
ES PERS E S P ER S ES PERS 41 40 Characters equipped with magicite can summon espers in battle. Summoning Espers Select "Magic" Select the “Magic" command from the battle menu (see p. 33) and the list of magic spells known by the active character will appear .
43 42 A cquisition Rates Each spell that can be learned from a piece of magicite has an acquisition rate. For example, Kirin teaches Cure at a rate of x5. This means that a character ' s progress toward learning Cure will advance by 5% f or each magic acquisition point earned while equipping this magicite.
MA G I CITE & S PELL LIS TS M A G I C I T E & S P E L L L I S T S MA GI CITE & S PELL LIS T S 45 44 The following lists are a sampling of the magicite you will obtain during the course of the game and the magic that you can learn by equipping it.
NOT E S N O T E S NOT E S 47 46.
Y ou may need only simple instructions to correct a problem with your product. T ry our website at www.nintendo.com or call our Consumer Assistance Hotline at 1-800-255-3700, rather than going to y our retailer. Hours of operation are 6 a.m. to 7 p.m.
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