Gebruiksaanwijzing /service van het product 70709 van de fabrikant Tiger
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A division of Hasbro , Inc. Where T ec hnology Comes to Play! ™ AGES 12 & UP 200105710IWTI-01 MADE AND PRINTED IN CHINA TIGER name and logo and package design ®, TM, & © 2001 Tiger Electronics. All r ights reserved. 980 Woodlands P arkwa y , V er non Hills, IL 60061, U .
INTRODUCTION CONTENTS 2 1 What is the WonderBorg ------------------------- 3 Hardware: How to Assemble the Robot Names of Parts --------------------------------- 7 Tools Required and List of Parts ---.
CONFIGURA TION OF THE WONDERBORG CONFIGURA TION OF THE WONDERBORG 4 3 Interface The Interface is the device that transmits your programs from the PC to the WonderBorg. It also sends infrared signals to the WonderBorg transmitting the information you designed in your program.
CONFIGURA TION OF THE WONDERBORG 6 5 How to Make the WonderBorg Work 1 . Assemble the WonderBorg 2 . Connect the Interface 3 . Inst all Robot Works on your PC 4 . Use Robot Works to create a program 5 . Transmit your program to the a WonderBorg 6 . The WonderBorg will move.
HARDW ARE BASICS HARDW ARE BASICS 8 7 1. POWER switch When this switch is turned ON, the WonderBorg enters standby mode. When the WonderBorg is not in use, this switch should be turned OFF. 2. ST ART/STOP switch If this switch is pressed once while the power is ON, the WonderBorg will start moving in accordance with the program.
HARDW ARE BASICS HARDW ARE BASICS 10 9 List of Parts Set of Rubber Parts (with runners) Set of Rubber parts: 2 Foot A: 6 Foot B: 6 Leg Housing: 2 Antenna socket: 2 Antenna Protector: 4 (2 are spares) .
12 11 2-1 Slot the hook on the frame into the hole at the rear of the motherboard. 2-2 Press the motherboard down with your fingers until the pawls click into place, preventing the motherboard from being pulled off. 2-3 Pass the motor unit cables through the hole in the rear of the frame.
14 13 3-6 Insert the legs into the sockets on the WonderBorg’s body. Push each segment of plastic-covered leg wire into the socket as far as it will go. If you have difficulty inserting the wire, push it in from a slight angle. 3-7 Fit all six legs in the same way.
16 15 5-1 Insert three AAA alkaline batteries (sold separately) in the WonderBorg, as shown in the diagram. Be careful to insert the batteries the right way. 5-2 Place the battery cover on top of the battery box. Be careful to position the battery cover with the holes positioned as shown in the diagram.
HARDW ARE V ARIA TIONS HARDW ARE V ARIA TIONS 18 17 8-1 Turn the POWER switch OFF, then unplug the motor unit connectors from the motherboard. When you do this, be careful not to bend the pins of the motherboard connectors. V ariation: The operations described from this point on are variations.
HARDW ARE V ARIA TIONS HARDW ARE V ARIA TIONS 20 19 9-1 Fitting Plastic Leg and Antenna Parts Use these parts if you prefer to make the assembly process as easy as possible.
HARDW ARE V ARIA TIONS ROBOT WORKS: CONTENTS 22 21 Personalize your WonderBorg Use the stickers / decals (included) to decorate the shell of your WonderBorg.
INTRODUCTION SET UP 24 23 Installing the software Have you assembled your WonderBorg? The WonderBorg is not operated by remote control: it is an autonomous robot. In other words, it uses its own sensors to find out about its surroundings, and decides for itself how it should move.
SET UP SET UP 26 25 Names of Interface Parts and Their Function Caution If you are using a notebook PC, for example, the serial port may be the wrong shape for the connector, and in this case you will need a serial port (COM port) adapter. Consult your PC manufacturer for more information.
SET UP OVERVIEW OF THE PROGRAMMING OPERA TION 28 27 Overview of the Programming Operation Setting the serial Port Before using Robots Works for the first time, you will need to set the serial port. This is done by opening Robots Works and following the procedure described below.
30 29 Let's get started! It’s time to try programming your WonderBorg. 1 . Open robots works, and click "CLICK TO START" on the title screen. The Panel Screen will then appear. 2 . Left-click the blue square in the top left corner of the screen.
32 31 The Panel Screen This is the main screen used for programming the WonderBorg. Using the mouse to drag and drop blue sensor blocks and red and green command blocks, you can create a program very easily. (The illustration above shows a panel after a program has been input.
THE PANEL SCREEN THE PANEL SCREEN 34 33 Names of Parts This section gives the names of all parts of the Panel screen. The parts below are defined on the following pages.
THE PANEL SCREEN PROGRAMMINNG 36 35 Programming 14. Program name: This box displays the name of the file containing the current program. If you are creating a new program, it will read "Untitled Program". 15. New: If you click this button, the whole panel you are currently creating will be deleted, and a new program will be created.
THE SENSOR BLOCK F A CT OR Y THE SENSOR BLOCK FA CT OR Y 38 37 2-1 The Sensor Block Factory You can move to the Sensor Block Factory screen by clicking "Create sensor block" at the top of the Panel screen, or by clicking one of the blue squares on the Panel screen.
THE SENSOR BLOCK F A CT OR Y THE COMMAND BLOCK F A CT OR Y 40 39 OBJECT OBJECT OBJECT Sensor T able This table sets the function of each sensor T ouch sensor - Right sensor - Left antenna - Both anten.
THE COMMAND BLOCK F A CT OR Y PRIORITY ORDER AND INTERRUPTS 42 41 Often-Used Commands Basic Movements The basic movements are those from "Stop" to "Rotate from right to left" on the command table.
44 43 Click the "Download to robot" button at the top right of the Panel screen. The WonderBorg’s eyes (red LEDs) will flash, and when it emits a short beep, the transmission is complete. If the WonderBorg beeps continuously, but is not reacting to anything, then the transmission has not worked.
THE SET UP SCR EEN THE SET UP SCR EEN 46 45 1. Return Go back to Panel screen. 2. Set Serial port: Select the serial port (COM port) to which the Interface is connected. 3. Robot settings: By moving the adjustment knobs on the screen left or right, you can set various WonderBorg functions.
PROGRAMMING: GETTING ST ARTED PROGRAMMING: GETTING ST ARTED 48 47 In this section you will learn how to write programs to make your WonderBorg move. Exercise 1: Creating a Program that Simply Makes the Robot Go Forward We’re now going to program the WonderBorg to continuously walk forward, like toy robots.
PROGRAMMING: GETTING ST ARTED PROGRAMMING: GETTING ST ARTED 50 49 Exercise 3: Modifying the Program so that the WonderBorg can Pick Up and Follow an Infrared Signal In this exercise, we’re going to .
This software license agreement ("Agreement") is a legal contract between a user ("User"), and Bandai Co., Ltd. ("Bandai") pertaining to the Robotworks Software ("Software"). The Software is intended for use on a personal computer and is included with the product known as WonderBorg("Product").
54 53 Operating Problems - If the WonderBorg does not beep when the power is turned ON: Check that the motherboard and motor units are properly connected. - If nothing happens when the power is switched ON: If you have previously opened the motor unit to change the gears, check whether you have done this correctly.
56 55 90-D a y Limited Warr anty Tiger Electronics (Tiger) warrants to the original consumer purchaser of this product that the product will be free from defects in materials or workmanship for 90 days from the date of original purchase.
58 57 This device complies with Part 15 of the FCC Rules. Operation is subject to the following two conditions : (1) this device may not cause harmful interference, and (2) this device must accept any interference received, including interference that may cause undesired operation.
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