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INSTRUCTION BOOKLET PRINTED IN USA OK A MI : W ii Manua l Cover - Round 5 Pr epar ed b y Ecl ip se A d ver t is in g on : Fe br uar y 2 8 , 2 0 0 8 C AP CO M EN TE R TAI NME N T, INC ., 8 0 0 Co nc ar D ri ve , Sui te 3 0 0, Sa n Ma te o, C A 94 4 02 © C AP CO M CO.
Nintendo, Wii and the Official Seal are trademarks of Nintendo. © 2006 Nintendo. Licensed by Nintendo Playing video games can make your muscles, joints, skin or eyes hurt. Follow these instructions to avoid problems such as tendonitis, carpal tunnel syndrome, skin irritation or eyestr ain: • Avoid excessive play .
3 2 W e at Capcom wish to thank you f or your purchase of this game and for y our support ! When we set out to create this game, the vision was to infuse an epic adventure with Japanese art, culture and mythology in a truly unique and stunning way .
5 4 getting started using the Wii™ console 1. Insert the – OKAMI™ Game Disc correctly into the Disc Slot on the Wii Console. 2. The Wii Console will then power on automatically , and a message will display on screen. After reading the message, press the A Button.
6 There is a legend about a god that dates back a long, long time. The people knew this god as – Okami. – Okami would fly through the fields like the wind, silently watching over the life that filled the v erdant lands. The people revered – O k a m i a n d h e l d t h e g o d i n the highest honor .
9 8 characters A M A T E R A S U ( Y o u ) This powerful god has the pow er to command the Celestial Brush. A century ago, Amaterasu lost the physical body that the god had been inhabiting during a bitter struggle to seal away Orochi.
10 controls CONTR OL STICK Movement • Holding down the Control Stick with increasing pressure makes Amaterasu move from a walking speed to a running speed in a series of three steps. The same actions can occur during a tackle. 1. Press and hold the Button to bring up the Drawing Screen.
13 12 I N - G A M E S C R E E N 1 Health Gauge Displays how much health Amaterasu has left. As Amaterasu takes damage, the solar energy symbols begin to disappear . When they are all gone, the game is over . Amaterasu can recover solar pow er by breaking items and defeating enemies to receive spirit globes (small/medium/large).
15 14 INTERA CT WITH PEOPLE AND ANIMALS TO REST ORE THEIR LOST F AITH! The evil monster that covered the land in darkness will require ev ery ounce of your power to def eat. Amaterasu will need to recover long lost pow ers if the god is to stand a chance.
17 16 actions while moving USE PRAISE ORBS TO RECO VER Y OUR LOST POWERS! The joy of the rescued people is transformed into praise orbs that can be absorbed and stored. With enough of them stored up, you can enhance Amaterasu’ s divinity and lost powers .
19 18 GREENSPROUT – V I N E The power to stretch out a vine to grab onto a surface. • Draw a line leading to the mysterious flower known as the Konohana Blossom to cause a vine to appear and latch onto it. The vine will pull Amaterasu to the location of the Konohana Blossom, giving Amaterasu access to places not reachable by jumping.
21 20 battle The power to ride a waterspout. • Draw a vertical line from a location w here water flows (known as a power spring) to create a spout of water that can carry Amaterasu up to a level inaccessible by jumping alone. ... and the bucket is filled! The water flows to the destination .
23 22 Press the Button to open the F an Menu. From the F an Menu, you can check Amaterasu’ s status, use items and enhance powers. A B O U T T H E I T E M S C R E E N 1 Amaterasu Symbol Switch to the Divine Attributes screen. 2 Brush Symbol Switch to the Celestial Brush screen and look up brush strokes .
25 24 E Q U I P P I N G W E A P O N S A N D A C C E S S O R I E S / U S I N G I T E M S EQUIPPING DIVINE INSTRUMENTS Amaterasu can equip both a main weapon and a sub w eapon.
27 26 USING TOOLS • Select a T ool from the list and press the Button to use it. • After you select a T ool from the list, a message asking for confirmation appears. Once you confirm y our selection, the T ool is used. T O O L S These objects all possess some special power that can help Amaterasu on the journey .
29 28 H O W T O E N H A N C E D I V I N E A T T R I B U T E S All Divine Attributes are enhanced in the same way . The following explanation uses enhancing the Health Gauge as an example. • Use the Control Pad to select the Divine Attribute to enhance, then hold down the Button.
31 30 V I E W I N G T H E A R C H I V E S C R E E N Y ou can access lots of different, important information from this screen. Select a category o f i n f o r m a t i o n t o v i e w a n d p r e s s t h e B u t t o n . Log Book Journal Important details from conversations with people are recorded her e.
33 32 advice f or the journey A L L J O U R N E Y S B E G I N W I T H A P A T H The land is quite large and you can wander across it. Howev er , it is very easy to get lost, so stick to the roads in the beginning to keep your bearings. Roads always lead to some destination, so you will progress just fine in the beginning if you stick to them.
34 35 WHICH POWERS T O ENHANCE... Increasing the health gauge avoids running out of health too quickly , increasing the Celestial Brush gauge lets you draw more, adding Astral Pouches giv es you extra lives to w ork with and increasing the purse size lets you hold more money .
36 37 mythology AMA TERASU Amaterasu (alternately called Amaterasu Omikami) is a central figure in the native Japanese religion known as Shinto. Though deliberately written to be a genderless character in the game, Amaterasu is portrayed as a w oman in the context of Shinto mythology .
38 39 OROCHI HEADS IN-GAME KANJI glossary fire earth darkness w i n d water light lightning p o i s o n useless happiness love heaven evil ogre hatred curse misf ortune anger illness death horror demo.
40 41 BRUSH TECHNIQUES T H E G O D S f a s t bin d crimson bloom hydrate flashy slice stillness shine evening v i n e lotus cut revive seclusion bow burn sparkle wall fre eze wet strike.
Cartoon Violence REDISCOVER ... ©CAPCOM CO ., LTD . 2007 ALL RIGHTS RESERVED. C APCOM and the CAPC OM LOGO are r egistered trademarks of CAPCOM CO ., LTD . ZACK & WIKI is a trademark of CAPCOM C O ., LTD . Wii and the Wii logo are trademark s of Nintendo.
iii 44 90 - DA Y LI M IT E D WA RR A N TY CAPCOM ENTERTAINMENT, INC. (“CAPCOM”) warrants to the original consumer that this DVD- ROM from CAPCOM shall be free from defects in material and workmanship for a period of 90 days from date of purchase.
iv FPO — Outside back cover.
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