Gebruiksaanwijzing /service van het product 7-579 van de fabrikant Hasbro
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1 Model 7-579 TM.
2 “GET READY TO BRAIN WARP!” “GET READY TO BRAIN WARP!” BRAIN WARP is six different games in one and can be played by 1 to 6 players. QUICK DESCRIPTION OF THE GAMES GAME 1-- COLORS (1- 6 players) Player must react to verbal commands, rotating BRAIN WARP so that a particular color is in the top position.
3 GAME 4 -- MEMORY MATCH (1 - 6 players) In this game, a verbal command consists of a combination of colors and numbers given as a group. The player must therefore remember the numbers and colors in the correct order and then rotate BRAIN WARP into the positions commanded in the correct sequence.
4 DETAILS OF GAME PLAY Games 1-4 consist of 3 rounds of play. BRAIN WARP will tell each player when to take his turn and will keep track of individual scores.
5 When a VERBAL COMMAND is given, BRAIN WARP recognizes a correct input only from the commanded color or number. The player has time between commands to quickly select the correct color or number. If a player is not fast enough moving to the commanded color or number he will be “razzed” out.
6 FUNCTIONS OF START/SELECT BUTTON 1. To turn on the unit. 2. To confirm game selection. 3. To confirm number of players. 4. To begin each player’s turn in each round of play. 5. To “fast start” (repeat) the same game over again with the same number of players.
7 IMPORTANT: BRAIN WARP MUST BE HELD STRAIGHT UP FOR THE GAME SENSORS TO “READ” YOUR SELECTIONS CORRECTLY! ALSO, YOU MUST ROTATE DIRECTLY FROM SELECTION TO SELECTION—NOT DIAGONALLY OR THROUGH ANOTHER COLOR. TO PLAY: Press the START/SELECT button to turn on BRAIN WARP.
8 GENERAL COMMENTS ON THE GAMES In Games 1-4 , an incorrect move simply ends a players turn in the round. In game 5, a player has 60 seconds to “FIND THE CODE.
9 DETAILS OF GAMES 5 & 6 In GAME 5 , the player is trying to break a secret color code in each round. There is only 60 seconds to break the code, the method of breaking the code is trial and error. BRAIN WARP will tell the player what color to start on before play begins.
10 “WANNA WARP AGAIN” “WANNA WARP AGAIN” As you’ve probably noted, BRAIN WARP likes to talk. When you begin play, he’ll tell you to “GET READY TO BRAIN WARP!” When a game is completed,.
11 INSERTING THE BATTERIES To insert/replace batteries, remove the battery compartment cover on the game as shown, which is located in the # 6 spike. Have an adult unscrew the battery cover and remove. Insert 4 “AA” batteries, UM-3 or equivalent making sure to align “+” and “-” as shown.
12 DEFECT OR DAMAGE If a part of your game is damaged or something has been left out,DO NOT RETURN THE GAME TO THE STORE. The store doesn’t have replacement parts. Instead, write to us at: TIGER ELECTRONIC TOYS REPAIR CENTER 980 Woodlands Parkway, Vernon Hills, Illinois 60061, U.
13 90 - DAY LIMITED WARRANTY Tiger Electronic Toys warrants to the original consumer purchaser of any of its electronic games that the product will be free of defects in material or workmanship for 90 days from date of purchase.
14 Tiger Electronic Toys will not be liable for loss of use of the product or other incidental or consequential costs, expenses, or damages incurred by the purchaser. Any implied warranties are limited in duration to the 90-day period from the original date of purchase.
15 TIGER ELECTRONIC TOYS, REPAIR CENTER 980 Woodlands Parkway, Vernon Hills, Illinois 60061, USA. Also, don’t forget to show your return address. 3) Put parcel post stamps on the package; insure the package, then mail.
16 7579IWTIE-1 PRINTED IN HONG KONG © 1996 TIGER ELECTRONICS, INC. BRAIN WARP IS A TRADEMARK OF TIGER ELECTRONICS, INC. 980 WOODLANDS PARKWAY, VERNON HILLS, ILLINOIS 60061, USA. © 1996 TIGER ELECTRONICS (UK) LLC. BELVEDERE HOUSE, VICTORIA AVENUE, HARROGATE, NORTH YORKSHIRE HG1 1EL, ENGLAND.
Een belangrijk punt na aankoop van elk apparaat Hasbro 7-579 (of zelfs voordat je het koopt) is om de handleiding te lezen. Dit moeten wij doen vanwege een paar simpele redenen:
Als u nog geen Hasbro 7-579 heb gekocht dan nu is een goed moment om kennis te maken met de basisgegevens van het product. Eerst kijk dan naar de eerste pagina\'s van de handleiding, die je hierboven vindt. Je moet daar de belangrijkste technische gegevens Hasbro 7-579 vinden. Op dit manier kan je controleren of het apparaat aan jouw behoeften voldoet. Op de volgende pagina's van de handleiding Hasbro 7-579 leer je over alle kenmerken van het product en krijg je informatie over de werking. De informatie die je over Hasbro 7-579 krijgt, zal je zeker helpen om een besluit over de aankoop te nemen.
In een situatie waarin je al een beziter van Hasbro 7-579 bent, maar toch heb je de instructies niet gelezen, moet je het doen voor de hierboven beschreven redenen. Je zult dan weten of je goed de alle beschikbare functies heb gebruikt, en of je fouten heb gemaakt die het leven van de Hasbro 7-579 kunnen verkorten.
Maar de belangrijkste taak van de handleiding is om de gebruiker bij het oplossen van problemen te helpen met Hasbro 7-579 . Bijna altijd, zal je daar het vinden Troubleshooting met de meest voorkomende storingen en defecten #MANUAl# samen met de instructies over hun opplosinge. Zelfs als je zelf niet kan om het probleem op te lossen, zal de instructie je de weg wijzen naar verdere andere procedure, bijv. door contact met de klantenservice of het dichtstbijzijnde servicecentrum.