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® ™ * AGES 8+ 71970 Delux e 1 Player Sy s t em Tig er®* recommends ENERGIZER® batteries f or ideal performance. CAUTION: Do not look directly at the sun. NOTE: Not for nighttime play . Thank you f or pur chasing t he L AZER T AG Deluxe 1 Play er Syst em.
Quick St ar t Guide .......................................................................... 1 Introduction ..................................................................................... 2 Batter y Inst allation Information ..................
1 " " F or a qui ck, “G rab & Go ” gam e of L aze r T ag ®, simp ly fol low th ese ste ps : 1 . Pr ess t he TRIGGER t o wake your TAGGER up. 2. Verify t hat t he pow er-up SFX are played, and “LT AG” appears on the LCD screen. 3.
2 Thank you f or pur chasing t he Lazer T ag® Deluxe 1 Player Sys tem! St ep int o L AZER T AG – wher e video game action comes to life!™* L AZER TAG combines extreme team competition with hi-tech accuracy.
Using a Phillips/cr oss head screwdriver , loosen the screw in the batter y compar tment cover of each T AGGER (screw st ays attac hed t o cover). Remove cover . Inser t 6 x 1 .5V “ A A ” or LR6 size alkaline batteries. Replace cover and tighten screw.
T AGGER RIGHT SIDE T AGGER LEFT SIDE T AGGER REAR VIEW HUD (HEADS UP DISPL A Y) Shield Button Launching Tube Receiving Tube 4 LCD Screen Increase/ +10 Button Decrease/ -10 Button Cancel/ Sleep Button .
The following buttons are used to enter infor mation int o your T AGGER bef ore, during, and af ter t he g ame. Each button has two functions: its Main Function and its Second F unction. 2ndF: Hold t his button down and quickl y pr ess t hen release any of the other buttons t o per f orm that button’s Second F unction.
HUD (HEADS UP DISPL A Y) Flashes when you are tagged by another player . Flashes when your T AGGER is aimed directly at another player . Flashes when you tag another player . VISUAL CONFIRMA TION SYMBOL S: 1 . Aler t Icons (T agged, Locked-On, Scored, Dang er) 2.
TO HOOK UP THE T AGGER T O THE HUD (HEADS UP DISPLA Y) HEADSET SYSTEM Plug this end of t he Connector Cable int o t he HUD (HEADS UP DISPL A Y) Cable Por t. Plug this end of t he Connector Cable into the HUD port on the T AGGER. S TICKERS Several sticker s have been included for you to decorate your T AGGER.
TO WEAR THE HUD (HEADS UP DISPL A Y) HEADSET SYS TEM 1 . Wake up the TA GGER by pr essing t he TRIGGER. 2. Put the HUD (HEADS UP DISPLA Y) HEADSET on over your head, similar to putting on a pair of sunglasses. T ake the right side of the headband, and s tretch it across t he bac k of you head, and loop it t hrough the holder on the lef t side.
Common to all LAZER T AG games are: •Lock-On – Y our on your L CD scr een will blink to indicate that t here is anot her player in your sight. The gr een light icon in the HUD (HEADS UP DISPL A Y) will also f lash. T ag your opponent when you ar e loc k ed-on.
•T eam T ags – The Hos t can choose whether tags from your own teammates will or will not af fect you. Make sur e you ask whether the T AG MAS TER has selected T eam T ags or not! T agging members of your own team counts agains t your ranking at the end of t he g ame and in some g ames can hur t your team’s ranking as well.
Medic Mode is used to give assist ance t o, or r eceive assis tance from, other player s on your team. It can be used to assist a player who is in danger of being t agged out, or to build-up one of your t eam’s pla yer s int o a “bulldog” by giving t hem the ability to t ake extra t ags.
that t he Medic Mode operation has concluded successfully. The actual transfer is per formed via the Receiver Dome. Medic Mode has many benef its, but it also has impor t ant limitations. Please note the f ollowing: - The Assisting Player must respond within 20 seconds of receiving the reques t f or assist ance.
1 . Press the TRIGGER to wake up your T AGGER. 2. The T AGGER will make a power -up sound and t hen display t he Main Menu whic h has four options: • L TAG – Play a basic Grab & Go game of Classic LAZER T AG. • JOIN – Join a g ame Hos ted by anot her player .
• RELD: <##> - Number of reloads available f or each player . Each reload gives you 1 0 additional t ags. This value can be anywhere from 0 t o 99, or unlimited (“UL ”). • MEGA: <##> - Number of Meg a- T ags av ailable for each player .
the T AG MASTER is free to take up his/her initial position. NOTE: If you are Hosting a Zone g ame (OWNZ, 2TOZ, 3TOZ) the T AG MASTER T AGGER will become t he Zone, not a player T AGGER.
then press t he OK button and the T AG MAS TER will assign you to the team with t he f ewest players, in order to keep the teams even. NOTE: The team you are assigned t o ma y be dif ferent from the team you reques ted. The T AG MASTER will attempt to honor all t eam requests, but it cannot assign more t han 8 players t o any given team.
player and t heir t eam did in the game. If a player is slow g etting to t he Debrief ing, the T AG MASTER can temporaril y skip over him by pr essing OK t o move on to the next Player TAGGER t o be debriefed. The T AG MASTER will eventually come back t o the skipped T AGGER automaticall y and debrief it.
1 . CL ASSIC L AZER T AG (L T AG) The object of t his g ame is to be the las t player not tagg ed out. It is an agg ressive, go-get-em type of game. In the Classic LAZER T AG game, all ot her player s are your opponents.
In these games, some of t he ot her players are on the same team as you, while ot hers are on one or two opposing teams. It is im port ant that you work wit h your teammat es in or der t o achieve a high t eam r anking.
• Reloads – 0-99 or Unlimited (default =5) • Mega- T ags – 0-99 or Unlimited (def ault =1 5) • Shields – 0-99 seconds (default =30) • T ags – 1-99 (default =25) • Ranking is individu.
The Kings on any of the teams are not known t o the other teams, the onl y clue is that the King’s T AGGER will not send out an IFF signal. This prevents enemy player s from snif fing f or his IFF signal, but also makes it easier for them to det ermine that he is in f act t he King once they do find him.
A player may remain in the Zone as long as he/she is not “Neutralized.” When a player t ak es a T ag from any other player , whether he/she is in t he Zone or not, the tagg ed player becomes “Neutr alized” f or 1 5 seconds. The neutralized T AGGER will display “NEUT” wit h a f if teen-second countdown.
• Ranking is individual onl y - Individual ranks are based only on t he player’s accumulated Zone Time. 1 0. 2- TEAMS OWN THE ZONE (2TOZ) AND 1 1 . 3- TEAMS OWN THE ZONE (3TOZ) The object of t he g ame is to accumulat e as much collective Zone Time as possible f or the whole t eam.
FCC ST A TEMENT This equipment has been tested and found to comply with the limits for a Class B digital device, pursuant to part 15 of the FCC Rules. These limits ar e designed to provide r easonable protection against harmful interference in a residential installation.
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