Gebruiksaanwijzing /service van het product Doug Electronic LCD Game 60-036 van de fabrikant Hasbro
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1 600360001IWTI-01 600360001IWTI-01 600360001IWTI-01 600360001IWTI-01 600360001IWTI-01 MODEL 60-036 MODEL 60-036 MODEL 60-036 MODEL 60-036 MODEL 60-036 ELECTRONIC LCD GAME.
2 THE GAME STORY THE GAME STORY THE GAME STORY THE GAME STORY THE GAME STORY DO IT FOR BLUFFINGTON! DO IT FOR BLUFFINGTON! DO IT FOR BLUFFINGTON! DO IT FOR BLUFFINGTON! DO IT FOR BLUFFINGTON! DO IT FO.
3 THE GAME STORY THE GAME STORY THE GAME STORY THE GAME STORY THE GAME STORY Then in the end of the game, in the final stage, Doug has to win the town ’ s big bicycle race.
4 NO JOB TOO ODD NO JOB TOO ODD NO JOB TOO ODD NO JOB TOO ODD NO JOB TOO ODD Y ou always play as DOUG. Ther e ar e 5 stages of play . Y ou always play thr ough all 5 stages of the game.
5 out of the tar -machine, pick him up befor e his feet get stuck in the tar! STAGE 3: PAPER BOY STAGE 3: PAPER BOY STAGE 3: PAPER BOY STAGE 3: PAPER BOY STAGE 3: PAPER BOY Doug gets a paper r oute to deliver newspapers. He thinks he ’ll have to drive his bicycle by each house.
6 THE OBJECT OF THE GAME THE OBJECT OF THE GAME THE OBJECT OF THE GAME THE OBJECT OF THE GAME THE OBJECT OF THE GAME STAGE 5 BICYCLE RACER STAGE 5 BICYCLE RACER STAGE 5 BICYCLE RACER STAGE 5 BICYCLE RACER STAGE 5 BICYCLE RACER The day of the concert has almost arrived.
7 HOW TO PLAY HOW TO PLAY HOW TO PLAY HOW TO PLAY HOW TO PLAY SWING SWING LEFT OFF DOUG BUTTON MAX SCORE RIGHT FASTER ON/ START SOUND OVERCOME EVERY CHALLENGE! OVERCOME EVERY CHALLENGE! OVERCOME EVERY CHALLENGE! OVERCOME EVERY CHALLENGE! OVERCOME EVERY CHALLENGE! RESET ON/ST ART - to turn on the unit .
8 HOW TO PLAY HOW TO PLAY HOW TO PLAY HOW TO PLAY HOW TO PLAY SOUND - to contr ol sound: on or off. OFF - to turn off the unit . (the unit also shut off automatically after 3 minutes of no action) “ ” - to jump/move/steer/dodge left . “ ” - to jump/move/steer/dodge right .
9 HOW TO PLAY HOW TO PLAY HOW TO PLAY HOW TO PLAY HOW TO PLAY Pr ess the ON/ST ART button to turn on the game. Y ou will hear an “ On ” beep and the maximum scor e is displayed. Pr ess the ON/ST ART button again to start the game fr om stage 1 when you ar e r eady .
10 HOW TO PLAY HOW TO PLAY HOW TO PLAY HOW TO PLAY HOW TO PLAY Use your control buttons to help you: Use your control buttons to help you: Use your control buttons to help you: Use your control buttons to help you: Use your control buttons to help you: “ ” - to jump/move/steer/dodge left .
11 HOW TO PLAY HOW TO PLAY HOW TO PLAY HOW TO PLAY HOW TO PLAY In stage 1, you’re an APPLE PICKER. In stage 1, you’re an APPLE PICKER. In stage 1, you’re an APPLE PICKER. In stage 1, you’re an APPLE PICKER. In stage 1, you’re an APPLE PICKER.
12 HOW TO PLAY HOW TO PLAY HOW TO PLAY HOW TO PLAY HOW TO PLAY In stage 2, black top Bee Bee’s driveway. In stage 2, black top Bee Bee’s driveway. In stage 2, black top Bee Bee’s driveway. In stage 2, black top Bee Bee’s driveway. In stage 2, black top Bee Bee’s driveway.
13 HOW TO PLAY HOW TO PLAY HOW TO PLAY HOW TO PLAY HOW TO PLAY Use your “ ” and “ ” to ride your electr onic skateboar d that Mr . Dink invented! Stay out of the way of dogs and cats (they ’ r e not good newspaper r eaders anyway!). Use your DOUG button to thr ow the newspapers to the right houses.
14 HOW TO PLAY HOW TO PLAY HOW TO PLAY HOW TO PLAY HOW TO PLAY In stage 5, you have one last chance to earn enough money In stage 5, you have one last chance to earn enough money In stage 5, you have .
15 HOW TO PLAY HOW TO PLAY HOW TO PLAY HOW TO PLAY HOW TO PLAY Ther e is a simple “ Stage Complete ” melody as you complete each stage. The game pauses after each stage and the next stage number is shown. Pr ess the ON/ST ART button to start the next stage when you ar e r eady .
16 SCORING SCORING SCORING SCORING SCORING 10 10 10 10 10 each apple you pick up, you can get 10 points and if you POINTS thr ow it to Skeeter or P orkchop, you can earn 10 points. If you pr ess DOUG button while Skeeter or P orkchop is r eceiving the apple, you can get 50 points as bonus.
17 BATTERIES BATTERIES BATTERIES BATTERIES BATTERIES To insert the batteries, remove the battery compartment cover at the back of the game. (To remove cover, push in direction of the arrow.) Insert two “AA”/LR6 batteries (not included), making sure to align “ + ” and “-” as shown.
18 Do not press the liquid crystal display and avoid heavy shock or the display may fail. High temperature will destroy the unit. Do not leave unit in direct sunlight. Do not use a pencil or pin to press the RESET switch. Use a ball-point pen. Clean only with a piece of soft dry cloth.
19 WARRANTY WARRANTY WARRANTY WARRANTY WARRANTY 90-DAY LIMITED WARRANTY 90-DAY LIMITED WARRANTY 90-DAY LIMITED WARRANTY 90-DAY LIMITED WARRANTY 90-DAY LIMITED WARRANTY Tiger Electronics, Ltd.
20 ® , TM, & © 1998 Tiger Electronics, Ltd. All Rights Reserved. 980 Woodlands Parkway, Vernon HIlls, Illinois 60061, USA. ® , TM & © 1998 TIGER ELECTRONICS UK LTD. All Rights Reserved. Belvedere House, Victoria Avenue, Harrogate, North Yorkshire, HG1 1EL, England www.
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