Gebruiksaanwijzing /service van het product School Writing Tablet 086-003875-034 van de fabrikant Oregon Scientific
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Product does not have INTERNET or data storage capabilities For Ages 4 & Up For Ages 4 & Up -S c h o o l W ri t i n g T ab l e t TM El ectro ni c Lear nin g Ai d.
Dear Parent/Guardian, Thank you for choosing the Barbie TM -Sc hoo l W rit in g T abl et TM . Designed and engineered with extreme precision, the -Sc hoo l W rit in g T abl et TM is packed full of learning, offering stimulating writing games and activities that make an invaluable contribution to your child’ s development.
T T able of Contents able of Contents Chapter 1 1 Product Featur es Chapter 2 3 Starting the -Sc hoo l W ri tin g T abl et TM Deactivating the T ry-me mode 3 Changing the Battery 3 Cleaning and Mainte.
The Barbie TM -Sc hoo l W rit in g T abl et TM is supplied with the following parts. Please contact your retailer should any parts be missing. 1 - Unit 2 - Instruction Manual 1 Product Featur es 15 Wr.
2 Unit Handle T ry–me T ag (Remove the tag before playing) Battery Cover Pen Storage Compartment Reset Button T ilting Stand.
3 Chapter 2 Chapter 2 Starting the - - S S c c h h o o o o l l W W r r i i t t i i n n g g T T a a b b l l e e t t TM Deactivating the T ry-me mode Before switching on the unit, remove the “T ry-me” tag to end the “Try-me” mode to gain full access to the games.
4 Cleaning and Maintenance The unit should be regularly examined for damage to the enclosure and other parts. In the event of such damage, the unit must not be used until the damage has been repaired. Always disconnect the power supply before cleaning.
Chapter 3 Chapter 3 Activity Rules Selection Select one of the 15 games by sliding the activity selector over the chosen game name. A list of the games is given in Chapter 4. A game can be changed at any point by sliding the game selector to a new game.
6 Recognition Feature W riting Pad Ar ea The writing pad area features recognition technology that can recognize a player's written attempt. The player's attempt will appear on the writing pad area as it is being drawn. T o clear the writing pad area, use the eraser and slide it to the other end.
7 Chapter 4 Chapter 4 Activities The Alphabet T eaches how to read and write letters: 1. Select and press a letter on the keyboard to learn how to write a letter . 2. The -Sc hoo l W rit in g T abl et TM will teach letter writing one stroke at a time.
Phonics Surprise T eaches what sound each letter makes: 1. An animation of a vocabulary word will be played on screen. 2. The voice of Barbie ® will ask the player which letter gives the sound of a word. 3. W rite the correct letter on the writing pad or press the keyboard to answer .
Spell Time T eaches how to spell and write: 1. Select and press a letter on the keyboard to learn how to write and spell a word. 2. The voice of Barbie ® will say the chosen letter and then teach a word that begins with the same letter . 3. The LCD screen will show how each letter of the word is written a stroke at a time.
Lessons: 1. Circle 6. Diamond 2. Square 7. Paw 3. Triangle 8. House 4. Heart 9. Camera 5. Rectangle 0. Flower Magic Number T eaches how to read and write numbers: 1. Select and press a number on the keyboard to learn how to write a number . 2. The - School W r i ti ng T a bl et TM will teach number writing one stroke at a time.
Number Sing-A-Long T eaches the concept of before and after with the “ Number Song ” : 1. The voice of Barbie ® will sing the “ Number Song ” . 2. The song will stop at a certain point to ask the player to write out the next number in the song.
12 More or Less T eaches number values: 1. T wo numbers will appear on screen on a balance. 2. The voice of Barbie ® will ask the player to find the bigger or smaller number . 3. W rite the correct number on the writing pad or press the keyboard to answer .
13 Lessons: 1 Bird 6 Lion 2 Cat 7 Mouse 3 Do g 8 O wl 4 Fish 9 Pig 5 Horse 0 Whale Animal Mystery Develops logical reasoning by identifying an object from a partial view: 1. The object of this game is for the player to guess which animal is being drawn on screen from as few clues/lines as possible.
14 Fun Sounds T eaches animal sounds and reinforces memory skills: 1. An animal sound is played. The player needs to identify the correct animal that makes that sound.
15 Chapter Chapter 5 5 Tr oubleshooting Developing learning products is a responsibility that we at Oregon Scientific take very seriously . We make every effort to ensure the accuracy and appropriateness of the information which forms the value of our products.
Oregon Scientific, Inc. 19861 SW 95th Place T ualatin, OR 97062, USA Hotline: 1-800-853-8883 W arning: Changes or modifications to this unit not expressly approved by the party responsible for compliance could void the user’s authority to operate the equipment.
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