Gebruiksaanwijzing /service van het product Fantom-S van de fabrikant Roland
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Information When you need repair service, call your nearest Roland Service Center or authorized Roland distributor in your country as shown below. As of July 1, 2003 (Roland) ARGENTINA Instrumentos Musicales S.
This product complies with the requirements of European Directives EMC 89/336/EEC and LVD 73/23/EEC. For EU Countries For Canada This Class B digital apparatus meets all requirements of the Canadian Interference-Causing Equipment Regulations.
3 USING THE UNIT SAFELY 001 • Before using this unit, make sure to read the instructions below, and the Owner’s Manual. ...........................
4 USING THE UNIT SAFELY 015 • Do not force the unit’s power-supply cord to share an outlet with an unreasonable number of other devices. Be especially careful when using extension cords—the tota.
5 IMPORTANT NOTES 291b In addition to the items listed under “IMPORTANT SAFETY INSTRUCTIONS” and “USING THE UNIT SAFELY” on pages 2 and 3, please read and observe the following: Power Supply 3.
6 Contents USING THE UNIT SAFELY ......................................................................................... 3 IMPORTANT NOTES .................................................................................................. 5 Main Features .
7 Contents Creating a Rhythm Set............................................................................................. 64 How to Make the Rhythm Set Settings ......................................................................................
8 Contents Making Realtime Controller Settings ....................................................................................... 101 Using a Pedal to Modify the Sound (Control Pedal) ..............................................................
9 Contents Editing a Sample .................................................................................................... 122 Selecting a Sample (Sample List)......................................................................................
10 Contents Recording Songs ................................................................................................... 141 Two Recording Methods .................................................................................................
11 Contents Saving a Song with Samples (Save Song+Samples) ............................................................... 168 Saving a Song (Save Song) ..................................................................................................
12 Contents Background .................................................................................................................................. 190 Sync/Temp ...................................................................................
13 Main Features Speedy music production The “S” in Fantom-S stands for its advanced studio functionality and its powerful sampling capabilities. Careful attention has been paid to the quality and diversity of its internal sounds. Its rich array of internal sounds can be expanded by installing up to four wave expansion boards (SRX series).
14 Panel Descriptions Front Panel fig.00-01S88 D BEAM You can apply a variety of effects to sounds simply by moving your hand. → (p. 98) ASSIGNABLE Turn on the D Beam function for the Keyboard part or pad part.
15 Panel Descriptions [REC] The display changes to the Recording Standby window. Æ (p. 142) If you press this during recording, the Rehearsal function will be activated. → (p. 145) Display This displays information regarding the operation you are performing [MENU] Opens the MENU.
16 Panel Descriptions Rear Panel fig.00-02 fig.00-03 POWER ON Switch Press to turn the power on/off. → (Quick Start; p. 4) AC Inlet Connect the included power cord to this inlet. → (Quick Start; p. 3) SmartMedia card slot Insert a SmartMedia card (3.
17 Overview of the Fantom-S Overview of the Fantom-S How the Fantom-S Is Organized Basic Structure Broadly speaking, the Fantom-S consists of a controller section, a sound generator section, and a sequencer section. These sections are internally connected via MIDI.
18 Overview of the Fantom-S LFO (Low Frequency Oscillator) Use the LFO to create cyclic changes (modulation) in a sound. The Fantom-S has two LFOs. Either one or both can be applied to effect the WG (pitch), TVF (filter) and/or TVA (volume). When an LFO is applied to the WG pitch, a vibrato effect is produced.
19 Overview of the Fantom-S Overview of the Fantom-S Part On the Fantom-S, a “part” is something to which you assign a patch or rhythm set. Patch mode has two parts, the Pad part and the Keyboard part, and you can assign a patch or rhythm set to each of these parts.
20 Overview of the Fantom-S Temporary Memory Temporary Area This is the area that holds the data for the patch or performance that you’ve selected using the panel buttons. When you play the keyboard or play back a sequence, sound is produced based on data in the temporary area.
21 Overview of the Fantom-S Overview of the Fantom-S How Effects Units Work in Different Modes In Patch Mode The multi-effects, chorus and reverb effects can be set up individually for each patch/rhythm set.
22 Overview of the Fantom-S Tempo Track The Tempo track records tempo changes of a song over time. It can be used for tempo changes during a song. If a song has the same tempo from beginning to end, the Tempo track can be ignored.
23 Overview of the Fantom-S Overview of the Fantom-S About the Sampling Section The Sampling section samples (records) external sounds from an audio device or mic as digital data. Sampled sounds can be played as a patch or rhythm set. You can also import WAV/AIFF format files and use them in the same way.
24 Overview of the Fantom-S Basic Operation of the Fantom-S Switching the Sound Generator Mode The Fantom-S has two sound generating modes: Patch mode, Performance mode. You can select the sound generating mode (state) that is most appropriate for how you are playing the Fantom-S.
25 Overview of the Fantom-S Overview of the Fantom-S Moving the Cursor A single screen or window displays multiple parameters or items for selection. To edit the setting of a parameter, move the cursor to the value of that parameter. To select an item, move the cursor to that item.
26 Playing in Patch Mode In Patch mode, the keyboard and the pads are each used to play a single sound (patch/rhythm set). The keyboard controller section and the pad controller section each have their own sound generator part, and each are connected by their own MIDI channel.
27 Playing in Patch Mode Playing in Patch Mode Functions in the Patch Play screen fig.02-01.e Selecting a Patch The Fantom-S has eight patch groups, including the User group and Preset groups A–E and GM, with each group storing 128 patches (256 in GM, USER).
28 Playing in Patch Mode 1. Press [PATCH/RHYTHM] to access the Patch Play screen. fig.02-00a.e 2. Press [1 (Kbd Part)] or [2 (Pad Part)] to move the cursor to the pad part or the keyboard part. fig.02-02.e 3. If you selected a patch group, turn the VALUE dial or use [INC][DEC] to choose the patch group.
29 Playing in Patch Mode Playing in Patch Mode fig.01-18_50 To switch groups, press [1 ( ⇑ )] [2 ( ⇓ )]. By Pressing [7 (Preview)] you can audition the sound of the patch, by means of a phrase preselected as being suitable for that particular type (category) of patch (Phrase Preview).
30 Playing in Patch Mode The following categories can be selected. Registering a Favorite Patch (Favorite Sound) You can bring together your favorite and most frequently used patches in one place by registering them in the Favorite sound. By using this function you can rapidly select favorite patches from internal memory or a Wave Expansion Board.
31 Playing in Patch Mode Playing in Patch Mode Registering Favorite Rhythm Sets (Favorite Sound) You can bring together your favorite and most frequently used rhythm sets in one place by registering them in the Favorite sound. By using this function you can rapidly select favorite rhythm sets from internal memory or a Wave Expansion Board.
32 Playing in Patch Mode Transposing the Keyboard in Semitone Steps (Transpose) Transpose changes keyboard pitch in units of semitones. This function is useful when you play transposed instruments such as trumpet or clarinet following a printed score.
33 Playing in Patch Mode Playing in Patch Mode Creating Smooth Pitch Changes (Portamento) Portamento is an effect which smoothly changes the pitch from the first-played key to the next-played key. By applying portamento when Mono mode is selected (see the preceding item), you can simulate performance effects such as slurring on a violin.
34 Playing in Patch Mode Assigning a Parameter to a Controller Here's how to specify the parameter that will be affected when you operate a controller. 1. Press [PATCH/RHYTHM] to access the Patch Play screen. 2. Press [5 (Ctrl Setting)]. 3. Press [5 (Ctrl Setting)].
35 Playing in Patch Mode Playing in Patch Mode When you press [7 (Panel View)], the Panel View screen will appear, which displays the above parameters in graphical fashion, simulating an analog synthesizer.
36 Playing in Patch Mode D Beam (Assignable) By assigning a variety of functions to the D Beam controller you can apply different effects to the sound in real time. fig.02-23_50 For details on the setting, refer to “Assigning a Parameter to a Controller” (p.
37 Playing in Patch Mode Playing in Patch Mode Switch fig.02-26_50 For details on the setting, refer to “Assigning a Parameter to a Controller” (p. 34). Assignable switches are valid only when the keyboard part is selected. Switch 1/2 (Assignable Switch 1–2) Specify the functions that will be controlled by the [ ]/[ ] buttons.
38 Playing in Patch Mode 1. Press [PATCH/RHYTHM] to access the Patch Play screen. 2. Press [1 (Kbd Part)] or [2 (Pad Part)] to select the pad part or the keyboard part.
39 Creating a Patch Creating a Patch With the Fantom-S, you have total control over a wide variety of settings. Each item that can be set is known as a parameter . When you change the values of parameters, you are doing what is referred to as Editing .
40 Creating a Patch 9. If you wish to save the changes you’ve made, press [WRITE] to perform the Save operation (p. 42). If you do not wish to save changes, press [EXIT] to return to the Patch Play screen.
41 Creating a Patch Creating a Patch Cautions When Selecting a Waveform The sounds of the Fantom-S are based on complex PCM waveforms, and if you attempt to make settings that are contrary to the type of the original waveform, the results will not be as you expect.
42 Creating a Patch Saving Patches You’ve Created (Write) Changes you make to sound settings are temporary, and will be lost if you turn off the power or select another sound.
43 Creating a Patch Creating a Patch Functions of Patch Parameters This section explains the functions the different patch parameters have, as well as the composition of these parameters. Parameters marked with a “ ★ ” can be controlled using specified MIDI messages (Matrix Control).
44 Creating a Patch fig.Stretch.e Analog Feel (Analog Feel Depth) Specifies the depth of 1/f modulation that is to be applied to the patch. (1/f modulation is a pleasant and naturally-occurring ratio of modulation that occurs in a babbling brook or rustling wind.
45 Creating a Patch Creating a Patch Modifying Waveforms (Wave) fig.03-15_50 For details on the setting, refer to “How to Make the Patch Settings” (p.
46 Creating a Patch Changing How a Tone Is Sounded (TMT) You can use the force with which keys are played, or MIDI messages to control the way each Tone is played. This is referred to as the Tone Mix Table (TMT). fig.03-14_50 For details on the setting, refer to “How to Make the Patch Settings” (p.
47 Creating a Patch Creating a Patch fig.Struct-10 This type passes the filtered sound of each tone through a ring modulator to create new overtones, and also mixes in the sound of tone 2 (4). Since the ring-modulated sound can be mixed with tone 2 (4), tone 1 (3) TVA can adjust the amount of the ring-modulated sound.
48 Creating a Patch Key Fade Lower (Keyboard Fade Width Lower) This determines what will happen to the tone’s level when a note that’s lower than the tone’s specified keyboard range is played. Higher settings produce a more gradual change in volume.
49 Creating a Patch Creating a Patch Modifying Pitch (Pitch/Pitch Env) fig.03-16_50 For details on the setting, refer to “How to Make the Patch Settings” (p. 39). Tone Coarse Tune ★ Adjusts the pitch of the tone’s sound up or down in semitone steps (+/-4 octaves).
50 Creating a Patch higher than C4 to have increasingly shorter times, and negative (-) settings will cause them to have increasingly longer times. Larger settings will produce greater change. Value: -100, -90, -80, -70, -60, -50, -40, -30, -20, -10, 0, +10, +20, +30, +40, +50, +60, +70, +80, +90, +100 fig.
51 Creating a Patch Creating a Patch Cutoff Frequency ★ Selects the frequency at which the filter begins to have an effect on the waveform’s frequency components. * Cutoff Frequency: the frequency at which the filter begins to have an effect on the waveform’s frequency components.
52 Creating a Patch Resonance V-Sens (Resonance Velocity Sensitivity) This allows keyboard velocity to modify the amount of Resonance. If you want strongly played notes to have a greater Resonance effect, set this parameter to positive (+) settings. If you want strongly played notes to have less Resonance, use negative (-) settings.
53 Creating a Patch Creating a Patch Adjusting the Volume (TVA/TVA Env) fig.03-18_50 For details on the setting, refer to “How to Make the Patch Settings” (p. 39). TVA Tone Level ★ Sets the volume of the tone. This setting is useful primarily for adjusting the volume balance between tones.
54 Creating a Patch fig.Pan KF.e Random Pan Depth Use this parameter when you want the stereo location to change randomly each time you press a key. Higher settings will produce a greater amount of change.
55 Creating a Patch Creating a Patch Output Patch Out Assign Specifies for each patch how the direct sound will be output. Value: MFX: Output in stereo through multi-effects. You can also apply chorus or reverb to the sound that passes through multi- effects.
56 Creating a Patch Modulating Sounds (LFO) fig.03-19_50 For details on the setting, refer to “How to Make the Patch Settings” (p. 39). An LFO (Low Frequency Oscillator) causes change over a cycle in a sound.
57 Creating a Patch Creating a Patch Delay Time KF (LFO1/LFO2 Delay Time Key Follow) Adjusts the value for the Delay Time parameter depending on the key position, relative to the C4 key (center C).
58 Creating a Patch ● Apply the LFO immediately when the key is pressed, and then gradually begin to decrease the effect fig.LFO-2.e Fade Mode: ON > Delay Time: The time that the LFO will continue after the keyboard is played. Fade Time: The time over which the LFO amplitude will reach the minimum after the Delay Time has elapsed.
59 Creating a Patch Creating a Patch Portamento Switch Specifies whether the portamento effect will be applied (ON) or not (OFF). Value: OFF, ON Portamento Mode Specifies the performance conditions for which portamento will be applied. Value NORMAL: Portamento will always be applied.
60 Creating a Patch Miscellaneous Settings (Misc) fig.03-13a_50 Tone Delay Mode Selects the type of tone delay. Value NORM: The tone begins to play after the time specified in the Delay Time parameter has elapsed.
61 Creating a Patch Creating a Patch Tone Env Mode (Tone Envelope Mode) When a loop waveform (p. 41) is selected, the sound will normally continue as long as the key is pressed. If you want the sound to decay naturally even if the key remains pressed, set this to “NO SUS.
62 Creating a Patch Matrix Control 1–4 Source Sets the MIDI message used to change the tone parameter with the Matrix Control. Value OFF: Matrix control will not be used. CC01–31, 33–95: Controller numbers 1–31, 33–95 For more information about Control Change messages, please refer to “MIDI Implementation” (Parameter List).
63 Creating a Patch Creating a Patch ● Changing the TVF Envelope TVA ENV A-TIME: Changes the Env Time 1 parameter of the TVA envelope. TVA ENV D-TIME: Changes the Env Time 2 and Env Time 3 parameters of the TVA envelope. TVA ENV R-TIME: Changes the Env Time 4 parameter of the TVA envelope.
64 Creating a Rhythm Set With the Fantom, you have total control over a wide variety of settings. Each item that can be set is known as a parameter . When you change the values of parameters, you are doing what is referred to as Editing .
65 Creating a Rhythm Set Creating a Rhythm Set 2. Press [EDIT], and then press [3 (Zoom Edit)]. The Zoom Edit screen will appear. fig.04-10c_50 3. The parameters are organized into several edit groups. Press [1]–[4] to select the tab for the parameters that you want to edit.
66 Creating a Rhythm Set Cautions When Selecting a Waveform The sounds of the Fantom are based on complex PCM waveforms, and if you attempt to make settings that are contrary to the type of the original waveform, the results will not be as you expect.
67 Creating a Rhythm Set Creating a Rhythm Set 6. Turn the VALUE dial or use [INC][DEC] and [2 ( ⇑ )] [3 ( ⇓ )] to select the write destination and rhythm set number. The write destination can be either the Fantom-S's internal user area (User), or a memory card (Card).
68 Creating a Rhythm Set Tone Name (Rhythm Tone Name) You can assign a name of up to 12 characters to the rhythm tone. Value: space, A-Z, a-z, 0-9, ! " # $ % & ' ( ) * + , - . / : ; < = > ? @ [ ] ^ _ ` { | } For details on assigning names, refer to “Assigning a Name” (p.
69 Creating a Rhythm Set Creating a Rhythm Set Wave Group Select the groups containing the Waves comprising the rhythm tone. Value INT: Waveforms stored in internal memory EXP: Waveform stored in a Wave Expansion Board (SRX series) installed in EXP slots.
70 Creating a Rhythm Set Changing How a Rhythm Tone Is Sounded (WMT) The WMT (Wave Mix Table) uses key velocity to control the four waveforms assigned to the rhythm tone. fig.04-12a_50 For details on the setting, refer to “How to Make the Rhythm Set Settings” (p.
71 Creating a Rhythm Set Creating a Rhythm Set Velo Fade Upper (Velocity Fade Width Upper) This determines what will happen to the tone’s level when the tone is played at a velocity greater than its specified velocity range. Higher settings produce a more gradual change in volume.
72 Creating a Rhythm Set P-Env Level 0–4 (Pitch Envelope Level 0–4) Specify the pitch envelope levels (Level 0–Level 4). It determines how much the pitch changes from the reference pitch (the value set with Coarse Tune or Fine Tune on the Pitch screen) at each point.
73 Creating a Rhythm Set Creating a Rhythm Set Cutoff V-Curve (Cutoff Frequency Velocity Curve) Selects one of the following seven curves that determine how keyboard playing dynamics (velocity) influence the cutoff frequency.
74 Creating a Rhythm Set TVA Tone Level (Rhythm Tone level) Sets the volume of the rhythm tone. Use this parameter to adjust the volume balance between rhythm tones. Value: 0–127 The volume levels of the Waves from which the rhythm tone is composed is set with the WMT1–4 Wave Level parameter (p.
75 Creating a Rhythm Set Creating a Rhythm Set Output Settings fig.04-15a_50 For details on the setting, refer to “How to Make the Rhythm Set Settings” (p. 64). Rhythm Out Assign Specifies for each rhythm set how the direct sound will be output. Value: MFX: Output in stereo through multi-effects.
76 Playing in Performance Mode A performance contains settings that apply to each individual part, such as the patch (rhythm set) assigned to each part, and its volume and pan. Broadly speaking, Performance mode consists of two screens: Layer screen and Mixer screen.
77 Playing in Performance Mode Playing in Performance Mode Functions in the PERFORMANCE Layer/Mixer Screen fig.05-02.e Indicates the key range in which you can play the keyboard or play rhythm sets. Jumps to the setting screen of the displayed parameter.
78 Playing in Performance Mode Selecting a Performance The Fantom-S has two performance groups, including the User group and Preset groups, with each group storing 64 performances, for a total of 128 performances. USER This is the group inside the Fantom-S which can be rewritten.
79 Playing in Performance Mode Playing in Performance Mode Registering a Favorite Performance (Favorite Sound) You can bring together your favorite and most frequently used Performances in one place by registering them in the Favorite sound.
80 Playing in Performance Mode fig.01-18_50 To switch groups, press [1 ( ⇑ )] [2 ( ⇓ )]. By Pressing [7 (Preview)] you can audition the sound of the patch, by means of a phrase preselected as being suitable for that particular type (category) of patch (Phrase Preview).
81 Playing in Performance Mode Playing in Performance Mode Using the Mixer Screen Selecting a Part The currently selected part is called the “current part.” 1. From the Mixer screen, Use or to select the part. fig.05-21 * Use [CURSOR] to move the “Part”, and turn VALUE dial or press [INC] [DEC] to select the part.
82 Playing in Performance Mode Selecting the Rhythm Set 1. Press [MIXER] to access the Mixer screen, and use [CURSOR] to move the cursor to the following location. fig.05-25 2. Turn the VALUE dial or press [INC] [DEC] to select “R.” The rhythm set will be selected.
83 Playing in Performance Mode Playing in Performance Mode Viewing the Part Settings as a List (Performance Part View) In Performance mode you can view the part settings as a list.
84 Creating a Performance With the Fantom-S, you have total control over a wide variety of settings. Each item that can be set is known as a parameter .
85 Creating a Performance Creating a Performance Mute Switch Temporarily mutes ( ✔ ) or releases the mute (OFF) for the Performance of each part. Use this setting when, for example, you want to use the instrument for karaoke by muting the part playing the melody, or when you want to play something using a separate sound module.
86 Creating a Performance [3 (Pitch)] fig.06-21_50 For details on the setting, refer to “Adjusting the Parameters of Each Part” (p. 84). Part Octave Shift Adjusts the pitch of the part’s sound up or down in units of an octave (+/-3 octaves).
87 Creating a Performance Creating a Performance [4 (Offset)] fig.06-22_50 For details on the setting, refer to “Adjusting the Parameters of Each Part” (p. 84). Part Cutoff Offset Adjusts the cutoff frequency for the patch or rhythm set assigned to a part.
88 Creating a Performance Keyboard Range Upper ( Part Keyboard Range Upper) Specifies the highest note that the tone will sound for each part. Value: LOWER–G9 When the Key Range (p. 48) is set for each individual tone in a patch, sounds are produced in the range where the Key Range of each tone and the Key Range for the part overlap.
89 Creating a Performance Creating a Performance [7 (External)] fig.06-24_50 For details on the setting, refer to “Adjusting the Parameters of Each Part” (p. 84). Receive Switch For each part, specify whether MIDI messages will be received (ON), or not (OFF).
90 Creating a Performance Ext Pan (External Pan) If you want Pan messages to also be transmitted when you select a Performance, specify the desired value (L64–0–63R) for the part. If you do not want this message to be transmitted, set this to “OFF.
91 Creating a Performance Creating a Performance Selecting the Parameter Controlled by the Realtime Controllers or D Beam Controller (Control Setting) The Fantom-S lets you assign the parameters that will be affected when you operate the realtime control knobs, assignable switches, D Beam, pitch bend, or modulation lever.
92 Creating a Performance Control Knob (Control Knob Switch) Specifies whether each part will be controlled by the control knob. Value: OFF, ON Make Settings for the Realtime Controllers and D Beam Controller (Ctrl) fig.
93 Creating a Performance Creating a Performance OSC1 Sync Switch Turning this switch on produces a complex sound with many harmonics. This is effective when the OSC1 pitch is higher than the OSC2 pitch. Value: OFF, ON Filter Type Selects the type of filter.
94 Creating a Performance Type (Assignable Type) Specifies the function controlled by the D Beam controller. Value CC01–31, 33–95: Controller numbers 1–31, 33–95 For more information about Control Change messages, please refer to “MIDI Implementation” (Parameter List).
95 Creating a Performance Creating a Performance Tempo fig.06-28a_50 For details on the setting, refer to “Selecting the Parameter Controlled by the Realtime Controllers or D Beam Controller (Control Setting)” (p.
96 Creating a Performance Initializing Performance Settings (Init) “Initialize” means to return the settings of the currently selected sound to a standard set of values. The Initialize operation will affect only the currently selected sound; the sounds that are stored in user memory will not be affected.
97 Creating a Performance Creating a Performance 5. When you have finished inputting the name, press [8 (Write)]. A screen will appear, allowing you to select the write-destination patch. fig.06-07_50 6. Turn the VALUE dial or use [INC][DEC] and to select the write destination and patch number.
98 Modifying the Sound in Real Time You can use the D Beam controller, realtime controllers, assignable switches or a pedal to modify the sound while you perform. Here we will explain the procedures and settings for using these functions in Patch mode.
99 Modifying the Sound in Real Time Modifying the Sound in Real Time Assignable Type Specifies the function controlled by the D Beam controller. Value CC01–31, 33–95: Controller numbers 1–31, 33–95 For more information about Control Change messages, please refer to “MIDI Implementation” (Parameter List).
100 Modifying the Sound in Real Time SOLO SYNTH On the Fantom-S you can play a monophonic synthesizer whose pitch is controlled by the D Beam. 1. Hold down [JUMP] and press D BEAM [SOLO SYNTH].
101 Modifying the Sound in Real Time Modifying the Sound in Real Time LFO Osc 2 Pitch Depth Specifies the depth to which the LFO will modulate the OSC2 pitch. Value: -63–+63 LFO Osc 1 Pulse Width Depth Specifies the depth to which the LFO will modulate the pulse width of the OSC1 waveform.
102 Modifying the Sound in Real Time Assignable Switch Settings 1. Hold down [JUMP] and press a ASSIGNABLE SW button. The Switch screen appears. fig.13-05_50 2. Move the cursor to the parameter that you want to set, and turn the VALUE dial or press [INC]/[DEC] to make the setting.
103 Modifying the Sound in Real Time Modifying the Sound in Real Time Control Pedal Assign This specifies the function of each pedal connected to the PEDAL CONTROL jacks. Value CC01–31, 33–95: Controller numbers 1–31, 33–95 For details on control change messages, refer to “MIDI Implementation” (Parameter List).
104 Playing Arpeggios (ARPEGGIO/RHYTHM Function) About Arpeggio The Fantom-S’s Arpeggio function lets you perform arpeggios (chords in which notes are played in succession, one note at a time) just by playing the chords, using the notes in the chords you play.
105 Playing Arpeggios (ARPEGGIO/RHYTHM Function) Playing Arpeggios (ARPEGGIO/RHYTHM Function) When Using a Hold Pedal If you play an arpeggio while pressing the hold pedal, the arpeggio will continue to be played even if you release the chord. 1. Connect an optional pedal switch (DP series etc.
106 Playing Arpeggios (ARPEGGIO/RHYTHM Function) Changing the Beat and Shuffle ( Grid) This sets the particular note division and resolution in a “single grid” used in creating the arpeggio in an Arpeggio Style, and how much of a “shuffle” syncopation is to be to applied (none/weak/ strong) to it (grid type).
107 Playing Arpeggios (ARPEGGIO/RHYTHM Function) Playing Arpeggios (ARPEGGIO/RHYTHM Function) Selecting the Part that Will Play Arpeggios in Performance Mode ( Part) Here’s how to specify the part that will use the arpeggio in Performance mode. You can specify only one part for playing arpeggios.
108 Playing Arpeggios (ARPEGGIO/RHYTHM Function) • Tie: [2 (Tie)] Input a tie at the cursor location and proceed to the next step. • Rest (Clear): [3 (Rest (Clear))] Input a rest at the cursor location and proceed to the next step. • Zoom In: [4 (Zoom In)] Show the Arpeggio Style input screen at a higher magnification.
109 Playing Arpeggios (ARPEGGIO/RHYTHM Function) Playing Arpeggios (ARPEGGIO/RHYTHM Function) Saving the Styles You Have Created (WRITE) The Styles you create are temporary; they are deleted as soon as you turn off the power or select some other Style.
110 Using the Chord Memory Function (CHORD MEMORY) About the Chord Memory Function Chord Memory is a function that allows you to play chords based on pre-programmed Chord Forms , just by pressing a single key on the keyboard. The Fantom-S can store 64 preset chord forms and 64 user chord forms.
111 Using the Chord Memory Function (CHORD MEMORY) Using the Chord Memory Function (CHORD MEMORY) Creating Your Own Chord Forms Not only can you use the prepared internal Chord Forms, which determine the constituent notes of chords played using the Chord Memory function, but you can also freely create and rewrite them as well.
112 Playing Rhythms About Rhythm Patterns The Fantom-S contains 256 preset rhythm patterns. You can play a variety of rhythm patterns simply by pressing the pads. In addition to using these built-in rhythm patterns, you can also create your own. The 256 rhythm patterns are maintained as independent data; they are not part of a performance’s data.
113 Playing Rhythms Playing Rhythms Select the Rhythm Group 1. Press ARPEGGIO/RHYTHM [SELECT/EDIT]. 2. Press [1 (Rhythm Group)]. A screen like the one below appears. If Performance mode is selected, (Performance) will appear at the right of “Rhythm Group.
114 Playing Rhythms 1/16: Sixteenth note (four grid sections = one beat) 1/16L: Sixteenth note shuffle Light (four grid sections = one beat, with a light shuffle) 1/16H: Sixteenth note shuffle Heavy (.
115 Playing Rhythms Playing Rhythms Creating Your Own Styles (Rhythm Pattern Edit) Not only can you use the prepared internal Rhythm Pattern that determine how rhythm patterns are played, but you can also create them as well. This way, you can enjoy performing your own original rhythm pattern.
116 Playing Rhythms Initializing the Rhythm Pattern that You are Editing (Init) 1. Access the Rhythm Pattern Edit screen. 2. While holding down [SHIFT], press [1 (Init)]. A message will ask you for confirmation. 3. Press [8 (Exec)] to execute the Initialize operation.
117 Playing Rhythms Playing Rhythms Saving the Rhythm Group You Have Created (WRITE) The Rhythm Group you create are temporary; they are deleted as soon as you turn off the power or select some other Style. You can store 32 Rhythm Groups in the User memory.
118 Sampling The Fantom-S lets you sample audio sources, such as an audio device, mic, or CD. This section explains the sampling procedure and what the parameters do. Making Input Source Settings (INPUT SETTING) 1. Connect the input device whose sound you will sample (e.
119 Sampling Sampling Input Effect Setup Settings 1. Press [INPUT SETTING], and then press [7 (In FX Setup)]. The Input Effect Setup screen appears. 2. Press or to move the cursor. 3. Turn the VALUE dial, or press [INC] /[DEC] to set the value. • Type (Input Effect Type) Selects the input effect type.
120 Sampling • Solo sampling:[5 (Solo)] While playing the internal sound generator as usual, sample only the sound from the external input. * Effects cannot be applied to the external input sound. fig.SMPL05_50 3. Make the settings for things such as the input source of the sound to be sampled, and triggering.
121 Sampling Sampling When you finish sampling, the sample will automatically be added to the sample list. Press [SAMPLE LIST] to view the sample list. Samples you record will be lost when you turn off the power. If you want to keep your sample, press [WRITE] to save it (p.
122 Editing a Sample This section explains how you can edit a sample that you sampled/ imported Editing is performed in sample memory—a memory area dedicated to samples (p. 23). Selecting a Sample (Sample List) Select a sample from the list. Selecting a Sample 1.
123 Editing a Sample Editing a Sample Loading a Sample Here’s how you can load a sample from the user area, a memory card, or a preset into sample memory. 1. Press [SAMPLE LIST]. The Sample List display appears. 2. From [1 (Preset)]–[3 (Card)], select the bank that contains the desired sample.
124 Editing a Sample Importing a Audio File Here’s how an audio file (WAV/AIFF) can be loaded into memory as a sample. Place the audio files in the “TMP/AUDIO_IMPORT” folder on the user memory or memory card. For details on how you can use your computer to copy a file into the user area or memory card, refer to p.
125 Editing a Sample Editing a Sample Setting the Start/End Points of the Sample You can specify the portion of the sample that will actually sound. You can also specify the region that is to be looped. 1. Press [SAMPLE LIST] and select the sample that you want to edit (p.
126 Editing a Sample ONE-SHOT The sample will be played back only once, from the Start point to the End point. fig.loop2 REV (Reverse) When the sample has been played back from the End point to the Start point, it will be repeatedly played back in the reverse direction, from the Loop Start point to the Start point.
127 Editing a Sample Editing a Sample fig.SMPL18_50 4. Press or to select the part, and then press [8 (Select)]. If a rhythm set is not assigned to the selected part, a message will ask "Change into Rhythm and Initialize?", asking if you want to assign an initialized rhythm set to the selected part.
128 Editing a Sample A message will ask you for confirmation. 6. Press [8 (Exec)]. The sample will be assigned (as a patch) to the specified part. To cancel, press [7 (Cancel)]. 7. Press [EXIT] to return to the previous screen. If you select another patch, the patch you assigned will be replaced by that patch.
129 Editing a Sample Editing a Sample If you want to select two or more samples from the sample list, press [5 (Mark Set)] to add a check mark ( ✔ ) to each sample. Pressing [4 (Mark Clear)] will clear the check mark. You can press [8 (Preview)] to audition the selected sample.
130 Editing a Sample Boosting or Limiting the High- frequency Range of the Sample (Emphasis) In some cases, the audio quality will be improved if you boost the high- frequency range of an imported sample. Also, the high-frequency range of the sample may be emphasized when you use a sampler made by another manufacturer.
131 Editing a Sample Editing a Sample Amp This operation applies an envelope (time-variant change) to the volume of the sample. You can also adjust the volume of the entire sample. * You cannot execute this with more than one sample selected. 1. Press [SAMPLE EDIT] to access the Sample Edit screen.
132 Editing a Sample Dividing a Sample into Notes (Chop) The chop function divides a sample waveform into separate notes. * The Create Rhythm function (p. 128) makes it easy to create a rhythm set from a chopped sample. * You cannot execute this with more than one sample selected.
133 Editing a Sample Editing a Sample Auditioning the Divided Samples After dividing the sample, you can press the velocity pads to audition each of the divided samples. From the sample nearest to the start point, the samples will be played by pads [1], [2],.
134 Editing a Sample Saving a Sample A newly loaded sample, as well as any changes you’ve made in the settings for a sample will be lost as soon as you turn off the power. If you want to keep such data, you must save it as follows. 1. Press [SAMPLE EDIT].
135 Using the Pads Using the Pads The pads of the Fantom-S function in the same way as the keyboard, and can also be used to play RPS and rhythm patterns.
136 Using the Pads Using the Clipboard to Copy Pad Settings The “clipboard” temporarily stores pad velocity and note number settings. This provides an easy way to copy settings from one pad to another, and also lets you swap (exchange) the settings of two pads.
137 Using the Pads Using the Pads • Note (Pad Note) Specifies the note number of the pad when Pad Set is set to “User.” Value: C-1–G9 • Velocity (Pad Velocity) When Pad Set is set to “User,” specifies the loudness of the sound produced by striking the pad.
138 Playing Back a Song This chapter explains how you can use the Fantom-S’s sequencer to play back a song. When you play back a song, we recommend that you use the sound generator in Performance mode (p.
139 Playing Back a Song Playing Back a Song By holding down [SHIFT] and pressing or you can jump to the beginning or end of the song list. If you want to perform Chain Play repeatedly, press [7 (Repeat All)] and assign a check mark ( ✔ ).
140 Playing Back a Song 2. Turn the VALUE dial or press [INC]/[DEC] to set the playback tempo. • If you press [7 (Click)] to display the check mark ( ✔ ), a click will sound at the specified tempo. This will switch on/off each time you press the button.
141 Recording Songs Recording Songs This chapter explains the procedure for using the Fantom-S’s sequencer to record a song. Normally, when recording or playing back a song, you will put the sound generator in Performance mode .
142 Recording Songs If you are recording to a phrase track, see “Recording Your Performance as You Play It (Realtime Recording)” (p. 142). Specifying the Time Signature of a Pattern Each pattern has a Pattern Beat setting that manages the time signature of that pattern.
143 Recording Songs Recording Songs Value MIX: Mix-recording will be carried out. Normally, you will record using this method. If a performance has already been recorded on the recording-destination track, your newly recorded performance will be added to the existing performance without erasing it.
144 Recording Songs AUTO PUNCH: Auto punch-in recording will be performed. You must pre-specify the area (punch points) in which recording is to take place. This is convenient when you want to re-record over a mistake. The song will play back when you begin recording.
145 Recording Songs Recording Songs Shuffle Resolution When you are using Shuffle Quantize, make this setting to specify the note value used for quantization.
146 Recording Songs Inputting Data One Step at a Time (Step Recording) Step Recording is the method of inputting notes and rests individually, as if you were writing them onto a musical staff. In addition to inputting notes, this method can also be used to create a song by joining patterns.
147 Recording Songs Recording Songs • Step Back Cancel the previously input note. • Tie Extend the length of the previously input note by the current setting. • Rest Inputs a rest. First set the Note Type parameter to a length that is the same as the rest you want to input, and then press [3 (Rest)].
148 Recording Songs Assigning a Pattern to a Phrase Track You can create a song by combining previously recorded patterns. This is done using step recording to assign patterns to a phrase track. However, please be aware that the patterns themselves are not placed in the phrase track.
149 Editing Songs Editing Songs This chapter explains the procedure for editing songs. Loading the Song You Want to Edit When you edit a song, you’re modifying a song that’s already recorded into internal memory. When you’re going to edit a song saved to user memory or memory card, you have to first load it into the internal memory.
150 Editing Songs Using Different Sound Generators for Each Track By specifying the output destination for each track, you can use a variety of sound generators when playing back a song. 1. Press [SEQUENCER] to access the Song Play screen. 2. Use [CURSOR] to move the cursor for the track whose output destination you want to specify.
151 Editing Songs Editing Songs Moving to a Locate Position Use the following procedure to change the song location to a Locate Position. 1. Access the Locate window. 2. Press [1 (Jump1)] – [4 (Jump4)]. You will move to the specified locate position.
152 Editing Songs 3. Press or , and then press [8 (Exec)] to select the desired function. Quantize ➝ p. 152 Erase ➝ p. 154 Delete ➝ p. 155 Copy ➝ p. 155 Insert Measure ➝ p. 156 Transpose ➝ p. 156 Change Velocity ➝ p. 157 Change Channel ➝ p.
153 Editing Songs Editing Songs SHUFFLE: Shuffle Quantize will be applied to recording. Use this when you want to produce a “shuffle” or “swing” rhythmic feel.
154 Editing Songs Timing (Quantize Timing) This specifies how much a note will move toward the timing interval of the template you pick. At a setting of 100%, the note will be perfectly timed with the template. At a setting of 0%, the note will not move at all.
155 Editing Songs Editing Songs Range Min, Range Max If you have set the Status parameter to “NOTE,” “P.AFT,” “C.C,” or “PROG,” specify the range. Set “Range Min” to the lowest value of the range, and “Range Max” to the highest value of the range.
156 Editing Songs REPLACE: Musical data in the copy destination will be erased (i.e., overwritten) when the copy takes place. Only the sequencer data of the MIDI channels specified by the Channel parameter will be overwritten, and data of other MIDI channels will remain.
157 Editing Songs Editing Songs Track / Pattern (Source Track) Sets the phrase track(s) or pattern that is to be transposed. Value ALL: Phrase Tracks 1–16 TRK 1–TRK 16: The specified phrase track PTN001–PTN100: The specified pattern Measure, For (Edit Range) Sets the range of measures that are to be transposed.
158 Editing Songs Changing the MIDI Channel (Change Channel) This function transfers the MIDI channel of a specified area of sequencer data into a different MIDI channel. fig.11-21_50 For details on the settings, refer to “Basic Operation for Track Editing” (p.
159 Editing Songs Editing Songs Magnify Set this parameter if you wish to increase or decrease durations by a specified ratio. When set to “100%,” no change is made. A value of “101%” or higher increases the duration; values of “99%” or lower decrease the duration.
160 Editing Songs Status Selects the type of data to be extracted. Value ALL: All types of sequencer data NOTE: Note P.AFT: Polyphonic Aftertouch C.C: Controller numbers PROG: Program numbers C.
161 Editing Songs Editing Songs • To shift all notes or polyphonic aftertouch data, set “Range Min” to “C -1” and “Range Max” to “G9.” To shift C4, set “Range Min” and “Range Max” to “C4.” To shift C3 through C4, set “Range Min” to “C3” and “Range Max” to “C4.
162 Editing Songs Adjusting the Song’s Playback Time (Time Fit) This function calculates the playback time of a song or allows you to modify the tempo track data so that the song will play back in a specified time. fig.11-28_50 For details on the settings, refer to “Basic Operation for Track Editing” (p.
163 Editing Songs Editing Songs 7. Press or to select the performance data that you want to edit. 8. Press or to select the parameter that you want to edit.
164 Editing Songs • If the pattern called by the Pattern Call message extends beyond the last measure of the song, the pattern playback will be interrupted at that point. • Only one pattern can be played at a time by Pattern Call messages in a given phrase track.
165 Editing Songs Editing Songs Inserting Sequencer Data (Create) You can insert new sequencer data into a desired location of a phrase track or pattern. For details on the sequencer data that can be inserted, refer to “Sequencer Data Handled by a Phrase Track/Pattern” (p.
166 Editing Songs Copying Sequencer Data (Copy) Sequencer data can be copied to the desired location. This is convenient when you want to use the same sequencer data at multiple locations. Data recorded in the tempo track or beat track can also be copied in this way.
167 Editing Songs Editing Songs Changing the Time Signature Midway Through the Song If you want to change the time signature midway through the song, insert a new Beat Change. The song will play back using that time signature for measures following the inserted beat change.
168 Saving/Loading a song (SAVE/LOAD) Songs you record are initially held in internal memory. A song in internal memory will be lost when you turn off the power or when you load a different song. If you want to keep the song, you must save it to user memory or a memory card.
169 Saving/Loading a song (SAVE/LOAD) Saving/Loading a song (SAVE/LOAD) Saving a Song (Save Song) Here’s how to save the internal song with the current sound generator settings. 1. From the Save/Load Menu screen, press [2 (Save Song)]. The Song File Name screen will appear.
170 Saving/Loading a song (SAVE/LOAD) Saving a Song as an SMF File (Save as SMF) Here’s how to convert and save an internal song as an SMF file. 1. From the Save/Load Menu screen, press [4 (Save as SMF)]. The Song File Name screen will appear. 2. Assign a file name to the song.
171 Saving/Loading a song (SAVE/LOAD) Saving/Loading a song (SAVE/LOAD) Loading a Song with Samples (Load Song+Samples) Here’s how you can load a song into internal memory and all samples into sample memory. 1. From the Save /Load Menu screen, press [5 (Load S+S)].
172 Playing a Phrase at the Touch of a Finger ( RPS Function) The RPS (Realtime Phrase Sequence) function lets you assign patterns to the keyboard, and play a pattern by pressing a single note.
173 Playing a Phrase at the Touch of a Finger (RPS Function) Playing a Phrase at the Touch of a Finger (RPS Function) • Velocity Sens (Velocity Sensitivity) Turn this “OFF” if you want the pattern to play back at the volume at which it was recorded.
174 Playing a Phrase at the Touch of a Finger (RPS Function) Recording a Performance Using the RPS Function A performance that uses the RPS function can be recorded in real time in the same way as a conventional performance. This provides an easy way to remix patterns and create a song.
175 Adding Effects Adding Effects This section explains the procedures and settings for applying effects in each mode. For details of the Fantom-S’s onboard effects, refer to “About the Onboard Effects” (p. 20). Turning Effects On and Off The Fantom-S’s onboard effects can be turned on/off as a whole.
176 Adding Effects Signal Flow Diagram and Parameters fig.14-04 Part Select Select the part for which you want to make settings. Value: KBD, PAD Tone Select Select the tone for which you want to make settings. Value: 1–4 * This parameter is Rhythm Key Select when a rhythm set is being selected.
177 Adding Effects Adding Effects MFX Output Level (Multi-Effects Output Level) Adjusts the volume of the sound that has passed through the multi- effects. Value: 0–127 MFX Chorus Send Level (Multi-Effects Chorus Send Level) Adjusts the amount of chorus for the sound that passes through multi-effects.
178 Adding Effects Applying Effects in Performance Mode In Performance mode you can use three multi-effects (MFX1, MFX2, MFX3), one chorus, and one reverb.
179 Adding Effects Adding Effects MFX Type (Multi-Effects Type) Use this parameter to select from among the 77 (Fantom-S88; 78) available multi-effects. For details on multi-effects parameters, refer to “Multi-Effects Parameters” (Parameter List).
180 Adding Effects assigned to one of the parts, select the part number. Value: PRF, P1–P16 Chorus Source Selects the chorus parameter settings that will be used by the performance.
181 Adding Effects Adding Effects Making Multi-Effects Settings (MFX Control) fig.14-07a_50 For details on the setting, refer to “Making Effect Settings” (p. 175) Source 1–4 (Multi-Effects Control Source 1–4) Sets the MIDI message used to change the multi-effects parameter with the multi-effects control.
182 Adding Effects Specifying the multi-effect structure (MFX Structure) Here's how to specify how MFX 1–3 will be connected. * This parameter is not found in Patch mode. fig.14-07b_50 For details on the setting, refer to “Making Effect Settings” (p.
183 Adding Effects Adding Effects You can use the REALTIME CONTROL knobs to edit up to four of the most important parameters, which have been pre-selected for each type of Reverb.
184 Transferring Data to/from Your Computer via USB The Fantom-S allows a USB-connected computer to handle files stored in the internal user memory or a memory card. Conversely, WAV/AIFF files can be imported into the Fantom-S and used as samples. Bitmap data can also be loaded into the Fantom-S.
185 Transferring Data to/from Your Computer via USB Transferring Data to/from Your Computer via USB Importing Audio file (Import Audio) Here’s how to import an audio file (WAV/AIFF). 1. Press [Save/Load]. 2. Press [8 (Import Audio)]. 3. Press [1 (User)] or [2 (Card)] to select the import-destination area.
186 Transferring Data to/from Your Computer via USB Canceling USB Communication Windows Me/2000/XP Users 1. Use the device eject button shown in the taskbar at the lower right of the screen to cancel the connection with the Fantom-S. 2. Then press [8 (Exit)] on the Fantom-S.
187 File-Related Functions (File Utility) File-Related Functions (File Utility) Here you can perform a variety of operations related to the files stored in the Fantom-S’s user memory, and on memory cards. You can copy, delete, or move files, as well as format memory cards.
188 Settings Common to All Modes (System Function) Settings that affect the entire operating environment of the Fantom- S, such as tuning and MIDI message reception, are referred to as system functions . This section explains how to make settings for the System functions and describes the functions of the different System parameters.
189 Settings Common to All Modes (System Function) Settings Common to All Modes (System Function) Functions of System Parameters This section explains what the different System parameters do, and also how these parameters are organized. For details on the setting, refer to “How to Make the System Function Settings” (p.
190 Settings Common to All Modes (System Function) System Ctrl Sys Ctrl 1–4 Source System Control Assign selects the MIDI message used as the System Control.
191 Settings Common to All Modes (System Function) Settings Common to All Modes (System Function) Arpeggio/Rhythm Sync Switch Specifies whether the arpeggio or rhythm pattern will start/stop in synchronization with the sequencer. This parameter does nothing if the sequencer is stopped.
192 Settings Common to All Modes (System Function) MTC Error Level Determines how often the reception status is checked when MTC is being received from an external device.
193 Settings Common to All Modes (System Function) Settings Common to All Modes (System Function) Remote Keyboard Sw (Remote Keyboard Switch) Set this parameter “ON” when you want to use an external MIDI keyboard instead of the Fantom-S’s keyboard.
194 Settings Common to All Modes (System Function) Preview Preview Mode SINGLE: The notes specified by Note Number 1–4 parameter will sound successively one by one. CHORD: The notes specified by Note Number 1–4 parameter will sound simultaneously.
195 Settings Common to All Modes (System Function) Settings Common to All Modes (System Function) Sampling Default File Type Specifies the file format used when saving a sample.
196 Data Management Functions Reset to Default Factory Settings (Factory Reset) Basic Procedure 1. Press [MENU]. 2. Press or to select “Utility.” 3. Press [ENTER]. The Utility menu screen will appear. ffig.17-04_50 4. Press [1]–[3] to select the operation that you want to execute.
197 Playing in Piano Mode Playing in Piano Mode The Fantom-S88 has a Piano mode that use the instrument as a dedicated piano. This chapter explains the procedures used in piano mode, and the functions of the parameters. Selecting Piano Mode 1. Press [PIANO MODE].
198 Playing in Piano Mode Adjusting the Keyboard Touch (Key Touch) You can vary the touch of the keyboard when you play the keys. 1. In the Piano Mode screen press [3 (Key Touch)]. fig.PM05_50 2. The window will open when you press [3 (Key Touch)], and the value will change each time you press [3 (Key Touch)].
199 Using Fantom-S Editor Using Fantom-S Editor To help you take even greater advantage of its functionality, the Fantom-S comes with Fantom-S Editor software. Fantom-S Editor assigns parameters to sliders and knobs in the computer screen, allowing you to work efficiently in a graphical editing environment.
200 Using Fantom-S Editor System Requirements (Mac OS) • Operating System: Mac OS 8.6 and 9.x • CPU/Clock: PowerPC G3 / 233 MHz or higher • Memory (RAM): 128 M bytes or more 256 M bytes or more .
201 About V-LINK About V-LINK What is V-LINK? V-LINK ( ) is a function that provides for the play of music and visual material. By using V-LINK-compatible video equipment, visual effects can be easily linked to, and made part of the expressive elements of a performance.
202 About V-LINK V-LINK Parameters Note Tx Ch Value: 1-16 MIDI channel that will switch Edirol DV-7PR clips/palettes and will control dissolve time. Clip 1 Note No.
203 Installing the Wave Expansion Board Installing the Wave Expansion Board Up to three optional Wave Expansion Boards (one SR-JV80 series, two SRX series) can be installed in the Fantom.
204 Installing the Wave Expansion Board 3. There are four slots inside. As shown in the following illustration, plug the connector of the Wave Expansion Board into the connector of the relevant slot, and at the same time insert the board holder through the hole of the Wave Expansion Board.
205 Installation de la carte d’expansion Wave Installation de la carte d’expansion Wave Un maximum de trois cartes d’expansion Wave (quatre cartes SRX) peuvent être installées dans le Fantom-S/Fantom-S88.
206 Installation de la carte d’expansion Wave 3. Il y a quatre emplacements à l'intérieur. Comme le montre l’illustration ci-dessous, branchez le connecteur de la carte d’expansion Wave dans la fente appropriée et, en même temps, insérez le support de carte de circuits imprimés dans l’ouverture de la carte d’expansion Wave.
207 Expanding the Memory Expanding the Memory The Fantom-S/Fantom-S88 comes with 32 MB of memory into which audio samples can be loaded. However, in some cases, 32 MB of memory will be insufficient for loading large amounts of data. In such a case, you will have to add separately sold memory (DIMM).
208 Expanding the Memory 4. Paying attention to the location of the notch on the memory module and the orientation, insert it vertically within the guides at either side of the socket. fig.DIMM-02 If you have difficulty inserting the memory module, try tilting it a bit and inserting one end at a time.
209 Ajouter de la mémoire Ajouter de la mémoire Précautions à prendre lors de l’ajout de mémoire 901 (F) • Veuillez suivre attentivement les instructions suivantes quand vous manipulez la carte afin d’éviter tout risque d’endom- magement des pièces internes par l’électricité statique.
210 Ajouter de la mémoire 4. Prenez bien note de l’emplacement et de l’orientation de l’encoche du module de mémoire et insérez-le verticalement à l’intérieur des guides qui se trouvent de chaque côté de la prise.
211 Troubleshooting Troubleshooting If the Fantom-S does not function in the way you expect, first check the following points. If this does not resolve the problem, consult your dealer or a nearby Roland Service Station. * If any sort of message is being displayed on the screen during an operation, refer to “Error Messages” (Parameter List).
212 Troubleshooting When I play the keyboard, notes do not stop. Is the pedal polarity of the Hold Pedal reversed? Check the Hold Pedal Polarity parameter setting (p. 189). When I press a pad, the sound does not stop sounding. Could the [HOLD] pad be lit? Press the [HOLD] pad once again so the light goes out.
213 Troubleshooting Troubleshooting Issues Related to Effects Effects not applied. Check the following points. • The “MFX,” “CHO,” “REV” or “MASTER” effect switches located in the upper part of the PLAY screen may have been turned off.
214 Troubleshooting Issues Related to Sequencer Song data does not play back correctly Check the following points. • Has the Receive General MIDI/General MIDI 2 System On Switch been turned ON? Set the Rx GM System ON/Rx GM2 System ON parameter (SYSTEM/MIDI) to “ON” (p.
215 Troubleshooting Troubleshooting sequence data? Avoid overlapping data with the same timing by setting an offset of 1–2 clocks instead. Data may easily become concentrated at the beginning of the.
216 Troubleshooting External input sound is not stereo/is not monaural Check the following points. • Stereo Switch parameter (p. 120) may be set to monaural (stereo). • Could the Input Select parameter be set to “LINE IN L,” or “Microphone”? Press [INPUT SETTING], and set it to “LINE IN L/R.
217 Specifications Specifications Fantom-S/S88: Synthesizer Keyboard (Conforms to General MIDI 2 System) Keyboard [S] 61 keys (with velocity and channel aftertouch) [S88] 88 keys (Progressive Hammer a.
218 Index Numerics [4 (Mark Clear)] .................................................................................... 123 [4 (Mark Clr All)] .................................................................................. 123 [5 (Mark Set All)] .
219 Index Index Count in ................................................................................................. 143 Create ..................................................................................................... 165 Create Event window .
220 Index FXM Depth (tone) ................................................................................... 45 FXM Switch (rhythm wave) .................................................................. 69 FXM Switch (tone) ........................
221 Index Index Mark Clr All .......................................................................................... 123 Mark Set ................................................................................................. 123 Mark Set All ...
222 Index P Pad Common Velo ............................................................................... 137 Pad Common Velocity ......................................................................... 137 Pad Control Mode ........................
223 Index Index Phase lock switch (performance) ......................................................... 90 Phrase loop ........................................................................................ 45 , 69 Phrase preview ..................
224 Index Reverb Output Assign (patch) ........................................................... 177 Reverb Output Assign (performance) ............................................... 179 Reverb Output Assign (rhythm set) ...........................
225 Index Index Source 1–4 .............................................................................................. 181 Split Frequency High ........................................................................... 183 Split Frequency Low ..
226 Index TVA envelope time 1 velocity sensitivity (tone) ................................ 54 TVA envelope time 1–4 (rhythm tone) ................................................ 74 TVA envelope time 1–4 (tone) ....................................
This product complies with the requirements of European Directives EMC 89/336/EEC and LVD 73/23/EEC. For EU Countries For Canada This Class B digital apparatus meets all requirements of the Canadian Interference-Causing Equipment Regulations.
Information When you need repair service, call your nearest Roland Service Center or authorized Roland distributor in your country as shown below. As of July 1, 2003 (Roland) ARGENTINA Instrumentos Musicales S.
Een belangrijk punt na aankoop van elk apparaat Roland Fantom-S (of zelfs voordat je het koopt) is om de handleiding te lezen. Dit moeten wij doen vanwege een paar simpele redenen:
Als u nog geen Roland Fantom-S heb gekocht dan nu is een goed moment om kennis te maken met de basisgegevens van het product. Eerst kijk dan naar de eerste pagina\'s van de handleiding, die je hierboven vindt. Je moet daar de belangrijkste technische gegevens Roland Fantom-S vinden. Op dit manier kan je controleren of het apparaat aan jouw behoeften voldoet. Op de volgende pagina's van de handleiding Roland Fantom-S leer je over alle kenmerken van het product en krijg je informatie over de werking. De informatie die je over Roland Fantom-S krijgt, zal je zeker helpen om een besluit over de aankoop te nemen.
In een situatie waarin je al een beziter van Roland Fantom-S bent, maar toch heb je de instructies niet gelezen, moet je het doen voor de hierboven beschreven redenen. Je zult dan weten of je goed de alle beschikbare functies heb gebruikt, en of je fouten heb gemaakt die het leven van de Roland Fantom-S kunnen verkorten.
Maar de belangrijkste taak van de handleiding is om de gebruiker bij het oplossen van problemen te helpen met Roland Fantom-S . Bijna altijd, zal je daar het vinden Troubleshooting met de meest voorkomende storingen en defecten #MANUAl# samen met de instructies over hun opplosinge. Zelfs als je zelf niet kan om het probleem op te lossen, zal de instructie je de weg wijzen naar verdere andere procedure, bijv. door contact met de klantenservice of het dichtstbijzijnde servicecentrum.